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var Warning = (function(){ | |
// web Audio API object | |
var sound = { | |
init : function() { | |
this.context = new webkitAudioContext(); | |
this.oscillator = this.context.createOscillator(); | |
this.oscillator.connect(this.context.destination); | |
this.oscillator.type = 3; | |
this.oscillator.frequency.value = 266; | |
}, | |
play : function(num){ | |
var n = num || 0; | |
var that = this; | |
this.modulate = setInterval(function(){ | |
var f = (that.oscillator.frequency.value === 266) ? 238 : 266; | |
that.oscillator.frequency.value = f; | |
},200); | |
this.oscillator.start(n); | |
}, | |
stop : function(num){ | |
var n = num || 0; | |
this.oscillator.stop(n); | |
clearInterval(this.modulate); | |
} | |
}; | |
// functions for checking if server limits are too damn high | |
var _limit = 10, | |
boxes = document.getElementsByClassName('box'), | |
klaxon = 0, | |
intvl; | |
var warning = function(item,elm){ | |
if (item > _limit) { | |
console.log(elm.children[1].textContent + ' is over ' +_limit); | |
if (klaxon === 0){ | |
sound.play(); | |
klaxon = 1; // once warning sound has started we don't need to reload it for concurrent warnings | |
} | |
} | |
}; | |
var updateLimit = function(l){ | |
_limit = l || 10; | |
}; | |
var check = function(){ | |
for (var i=0,len=boxes.length; i < len; i++) { | |
var target = boxes[i].children[3].children[0]; | |
var val = parseFloat(target.textContent); | |
warning(val,boxes[i]); | |
} | |
}; | |
var begin = function(time){ | |
sound.init(); | |
var t = time || 15; | |
var finalT = t * 1000; | |
intvl = setInterval(check, finalT); | |
}; | |
var kill = function(){ | |
clearInterval(intvl); | |
sound.stop(); | |
klaxon = 0; | |
}; | |
return { | |
begin : begin, | |
kill : kill, | |
stop : sound.stop, | |
updateLimit : updateLimit | |
}; | |
}); | |
window.warning = new Warning(); |
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