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October 12, 2015 04:48
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Offscreen canvas buffer example
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var buffers = []; | |
drawLightBlob(ctx, 255, 0, 0, 300, 300, 100); | |
/** | |
* Draw a blob of light (with offscreen canvas buffering) | |
*/ | |
function drawLightBlob(ctx, r, g, b, x, y, radius) { | |
var buffer, | |
bufferCanvas, | |
gradient, | |
id, | |
colorStop; | |
// Create an unique ID for the color | |
id = colorString.split(',').join(''); | |
if (this.buffers[id] != null) { | |
// Buffer found for this color, so retrieve it | |
bufferCanvas = this.buffers[id]; | |
} else { | |
// Buffer not found, so we have to create one | |
bufferCanvas = document.createElement('canvas'); | |
bufferCanvas.width = radius * 2; | |
bufferCanvas.height = radius * 2; | |
buffer = bufferCanvas.getContext('2d'); | |
buffer.beginPath(); | |
// Create radial gradient | |
gradient = buffer.createRadialGradient( | |
radius, | |
radius, | |
0, | |
radius, | |
radius, | |
radius | |
); | |
gradient.addColorStop(0, "rgba(255, 255, 255, 1)"); | |
colorStop = "rgba(" + r + ", " + g + ", " + b + ", 0)"; | |
gradient.addColorStop(0.7, colorStop); | |
// And draw a circle filled with it | |
buffer.fillStyle = gradient; | |
buffer.arc(radius, radius, radius, Math.PI * 2, false); | |
buffer.closePath(); | |
buffer.fill(); | |
// Store the buffer | |
this.buffers[id] = bufferCanvas; | |
} | |
// Finally, draw the buffer onto main canvas' context | |
ctx.globalCompositeOperation = 'lighter'; | |
ctx.drawImage(bufferCanvas, x - radius, y - radius); | |
} |
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