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Countdown App 2, with timer.performWithDelay() and transition.to()
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| --CountDown App 2 | |
| W=display.contentWidth/2 | |
| H=display.contentHeight/2 | |
| local time = 3 -- count down from 3 | |
| local gogogo = display.newText("Go go go!", 0, 0, "James Fajardo", 100) | |
| gogogo.alpha=0 --is not visible | |
| gogogo.x=W | |
| gogogo.y=H | |
| local timeSound=audio.loadSound("button.wav") | |
| local function decreaseTime() | |
| local count = display.newText(time.."", 0, 0, nil, 100) | |
| count.x=W | |
| count.y=H | |
| time = time-1 | |
| transition.to(count, {time=1000, alpha=0} ) --fading the numbers away in 1000 miliseconds | |
| local channel = audio.play(timeSound) | |
| if(time==0) then --delay is needed to wait for above transition. | |
| transition.to(gogogo, {time=1000, delay=1000, alpha=1} ) --making visible by setting alpha 1 with 1000 miliseconds delay and | |
| end --in 1000 miliseconds easing | |
| end | |
| timer.performWithDelay(1000,decreaseTime,3) --calls decreaseTime 3 times with 1 second delay (3.parameter should be time variable's first value) |
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