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Extract RGBA pixel data from an UIImage in Swift
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// | |
// UIImage+pixelData.swift | |
// | |
// Created by Bojan Percevic on 5/25/15. | |
// Copyright (c) 2015. All rights reserved. | |
// | |
import Foundation | |
extension UIImage { | |
func pixelData() -> [Pixel] { | |
var bmp = CGDataProviderCopyData(CGImageGetDataProvider(self.CGImage)) | |
var data: UnsafePointer<UInt8> = CFDataGetBytePtr(bmp) | |
var r, g, b, a: UInt8 | |
var pixels: [Pixel] = [] | |
for row in 0..<Int(self.size.height) { | |
for col in 0..<Int(self.size.width) { | |
r = data.memory | |
data = data.advancedBy(1) | |
g = data.memory | |
data = data.advancedBy(1) | |
b = data.memory | |
data = data.advancedBy(1) | |
a = data.memory | |
data = data.advancedBy(1) | |
pixels.append(Pixel(r: r, g: g, b: b, a: a, row: row, col: col)) | |
} | |
} | |
return pixels | |
} | |
} | |
struct Pixel { | |
var r: Float | |
var g: Float | |
var b: Float | |
var a: Float | |
var row: Int | |
var col: Int | |
init(r: UInt8, g: UInt8, b: UInt8, a: UInt8, row: Int, col: Int) { | |
self.r = Float(r) | |
self.g = Float(g) | |
self.b = Float(b) | |
self.a = Float(a) | |
self.row = row | |
self.col = col | |
} | |
var color: UIColor { | |
return UIColor(red: CGFloat(r/255.0), green: CGFloat(g/255.0), blue: CGFloat(b/255.0), alpha: CGFloat(a/255.0)) | |
} | |
var description: String { | |
return "RGBA(\(r), \(g), \(b), \(a))" | |
} | |
} |
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