Created
March 19, 2015 20:18
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Function to utilise the teapot mesh.
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void Tess3D::MakeTeapot(void) | |
{ | |
for (int i = 0; i < 10; i++) | |
{ | |
for (int j = 0; j < 16; j++) | |
{ | |
meshData.vindex.push_back(TeapotPatches[i].indices[j]); | |
} | |
} | |
for (int i = 0; i < 127; i++) | |
{ | |
dxVerts d = TeapotControlPoints[i]; | |
glm::vec3 v = glm::vec3(d.x,d.y,d.z); | |
meshData.vvertex.push_back(v); | |
} | |
int vxCount = meshData.vvertex.size(); | |
for (int i = 0; i < 10; i++) | |
{ | |
if(TeapotPatches[i].mirrorZ == true){ | |
for (int j = 0; j < 16; j++) | |
{ | |
glm::vec3 v = meshData.vvertex[TeapotPatches[i].indices[j]]; | |
VecTools::mirrorX(v); | |
meshData.vvertex.push_back(v); | |
meshData.vindex.push_back(vxCount++); | |
} | |
} | |
} | |
vxCount = meshData.vvertex.size(); | |
for (int i = 0; i < 10; i++) | |
{ | |
if(TeapotPatches[i].mirrorZ == true){ | |
for (int j = 0; j < 16; j++) | |
{ | |
glm::vec3 v = meshData.vvertex[TeapotPatches[i].indices[j]]; | |
VecTools::mirrorZ(v); | |
VecTools::mirrorX(v); | |
meshData.vvertex.push_back(v); | |
meshData.vindex.push_back(vxCount++); | |
} | |
} | |
} | |
vxCount = meshData.vvertex.size(); | |
for (int i = 0; i < 10; i++) | |
{ | |
for (int j = 0; j < 16; j++) | |
{ | |
glm::vec3 v = meshData.vvertex[TeapotPatches[i].indices[j]]; | |
VecTools::mirrorZ(v); | |
meshData.vvertex.push_back(v); | |
meshData.vindex.push_back(vxCount++); | |
} | |
} | |
this->drawMode = GL_PATCHES; | |
glPatchParameteri(GL_PATCH_VERTICES,16); | |
meshData.numIndices = meshData.vindex.size(); | |
} |
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