Created
June 9, 2015 19:26
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drawImageIOSFix
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/** | |
* Detecting vertical squash in loaded image. | |
* Fixes a bug which squash image vertically while drawing into canvas for some images. | |
* This is a bug in iOS6 devices. This function from https://github.com/stomita/ios-imagefile-megapixel | |
* | |
*/ | |
function detectVerticalSquash(img) { | |
var iw = img.naturalWidth, ih = img.naturalHeight; | |
var canvas = document.createElement('canvas'); | |
canvas.width = 1; | |
canvas.height = ih; | |
var ctx = canvas.getContext('2d'); | |
ctx.drawImage(img, 0, 0); | |
var data = ctx.getImageData(0, 0, 1, ih).data; | |
// search image edge pixel position in case it is squashed vertically. | |
var sy = 0; | |
var ey = ih; | |
var py = ih; | |
while (py > sy) { | |
var alpha = data[(py - 1) * 4 + 3]; | |
if (alpha === 0) { | |
ey = py; | |
} else { | |
sy = py; | |
} | |
py = (ey + sy) >> 1; | |
} | |
var ratio = (py / ih); | |
return (ratio===0)?1:ratio; | |
} | |
/** | |
* A replacement for context.drawImage | |
* (args are for source and destination). | |
*/ | |
function drawImageIOSFix(ctx, img, sx, sy, sw, sh, dx, dy, dw, dh) { | |
var vertSquashRatio = detectVerticalSquash(img); | |
// Works only if whole image is displayed: | |
// ctx.drawImage(img, sx, sy, sw, sh, dx, dy, dw, dh / vertSquashRatio); | |
// The following works correct also when only a part of the image is displayed: | |
ctx.drawImage(img, sx * vertSquashRatio, sy * vertSquashRatio, | |
sw * vertSquashRatio, sh * vertSquashRatio, | |
dx, dy, dw, dh ); | |
} |
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