Created
January 17, 2012 19:36
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Ten-year-old ActionScript 1 code for manipulating a grid of hexagons
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| /// init | |
| /// build grid | |
| g = new Array(); | |
| g[0] = new Array(); | |
| g[1] = new Array(); | |
| /// do grids | |
| for (i = 0; i < _root.g0xgridmax; i++) { | |
| this.g[0][i] = new Array(); | |
| this.g[1][i] = new Array(); | |
| for (j = 0; j < _root.g0ygridmax; j++) { | |
| /// grid0 | |
| this.g[0][i][j] = "g0r"+i+"c"+j; | |
| this.attachMovie("hexclip", String(this.g[0][i][j]), _root.depth++); | |
| var tx = ((_root.g0xspace * i) + _root.g0xoffset); | |
| var ty = ((_root.g0yspace * j) + _root.g0yoffset); | |
| //this[g[0][i][j]]._x = _root.cisox(tx, ty, _root.gspace); | |
| //this[g[0][i][j]]._y = _root.cisoy(tx, ty, _root.gspace); | |
| this[g[0][i][j]]._x = tx; | |
| this[g[0][i][j]]._y = ty; | |
| this[g[0][i][j]]._xscale = _root.gxscale; | |
| this[g[0][i][j]]._yscale = _root.gyscale; | |
| //this[g[0][i][j]]._rotation = _root.grotation; | |
| var cc = new Object(); | |
| cc.ra = 100; | |
| cc.rb = 200; | |
| cc.ga = 100; | |
| cc.gb = 20; | |
| cc.ba = 100; | |
| cc.bb = 10; | |
| cc.aa = 100; | |
| cc.ab = 255; | |
| (new Color(this[g[0][i][j]])).setTransform(cc); | |
| /// grid1 | |
| this.g[1][i][j] = "g1r"+i+"c"+j; | |
| this.attachMovie("hexclip", String(this.g[1][i][j]), _root.depth++); | |
| var tx = ((_root.g1xspace * i) + _root.g1xoffset); | |
| var ty = ((_root.g1yspace * j) + _root.g1yoffset); | |
| //this[g[1][i][j]]._x = _root.cisox(tx, ty, _root.gspace); | |
| //this[g[1][i][j]]._y = _root.cisoy(tx, ty, _root.gspace); | |
| this[g[1][i][j]]._x = tx; | |
| this[g[1][i][j]]._y = ty; | |
| this[g[1][i][j]]._xscale = _root.gxscale; | |
| this[g[1][i][j]]._yscale = _root.gyscale; | |
| //this[g[1][i][j]]._rotation = _root.grotation; | |
| var cc = new Object(); | |
| cc.ra = 100; | |
| cc.rb = 200; | |
| cc.ga = 100; | |
| cc.gb = 20; | |
| cc.ba = 100; | |
| cc.bb = 10; | |
| cc.aa = 100; | |
| cc.ab = 255; | |
| (new Color(this[g[1][i][j]])).setTransform(cc); | |
| } | |
| } |
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