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December 23, 2018 10:06
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import org.openrndr.PresentationMode | |
import org.openrndr.application | |
import org.openrndr.color.ColorRGBa | |
import org.openrndr.math.Vector2 | |
import kotlin.math.PI | |
import kotlin.random.Random | |
import org.openrndr.draw.Drawer | |
var angleVarianzPIDivider = 3f | |
var radius = 170f | |
var endLength = Random.nextInt(1, 3) | |
var reduce = Random.nextDouble(1.5, 2.5) | |
var randAngle = 0f | |
var single = true | |
var randomBrasnchAngles = false | |
fun main() = application { | |
program { | |
window.presentationMode = PresentationMode.MANUAL | |
} | |
configure { | |
width = 750 | |
height = 750 | |
title = "Sparsno" | |
} | |
program { | |
mouse.clicked.listen { | |
window.requestDraw() | |
} | |
extend { | |
angleVarianzPIDivider = 3f | |
radius = 170f //radius of the snowflake | |
endLength = Random.nextInt(1, 3) | |
reduce = Random.nextDouble(1.5, 2.5) | |
randAngle = 0f | |
single = true | |
randomBrasnchAngles = false | |
drawer.background(ColorRGBa.WHITE) | |
drawer.stroke = ColorRGBa.fromHex(0x55000000) | |
drawer.strokeWeight = 0.5 | |
if (Random.nextInt(100) > 50) { | |
randomBrasnchAngles = true | |
} | |
for (i in 0 until 6) { | |
val origin = Vector2((width/2).toDouble(), (height/2).toDouble()) | |
var angle = (360/6.0) * i | |
angle += (PI*2)/12 | |
generateBranch(drawer, origin, radius.toDouble(), angle) | |
} | |
} | |
} | |
} | |
fun generateBranch(drawer: Drawer, origin: Vector2, bLength: Double, angle: Double) { | |
if (bLength < endLength) { | |
return | |
} | |
var randomAngle = Random.nextDouble(0.0, 360.0 / angleVarianzPIDivider) | |
if (!randomBrasnchAngles) { | |
randomAngle = 360.0/12 | |
} | |
drawer.pushTransforms() | |
drawer.translate(origin) | |
drawer.rotate(angle) | |
drawer.lineSegment(0.0, 0.0, bLength, 0.0) | |
generateBranch(drawer, Vector2(0.0, 0.0), bLength / reduce, 0.0) | |
generateBranch(drawer, Vector2(bLength, 0.0), bLength / reduce, 0.0) | |
generateBranch(drawer, Vector2(bLength / reduce, 0.0), bLength / reduce, -randomAngle) | |
generateBranch(drawer, Vector2(bLength / reduce, 0.0), bLength / reduce, randomAngle) | |
drawer.popTransforms() | |
} |
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