Created
October 28, 2015 22:10
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ejemplo de arrastre con pygame
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import pygame | |
import sys | |
OLPC_SCREEN_SIZE = (640, 480) | |
BLANCO = (255, 255, 255) | |
AZUL = (0, 0, 255) | |
AMARILLO = (255, 255, 0) | |
class Main(object): | |
screen = None | |
def run(self): | |
pygame.init() | |
self.screen = pygame.display.set_mode(OLPC_SCREEN_SIZE) | |
self.fondo = pygame.Surface(OLPC_SCREEN_SIZE) | |
self.fondo.fill(BLANCO) | |
self.screen.blit(self.fondo, (0,0)) | |
cuadro_azul = pygame.Surface((50, 50)) | |
cuadro_azul.fill(AZUL) | |
rect_azul = cuadro_azul.get_rect() | |
rect_azul.top = 20 | |
rect_azul.left = 20 | |
cuadro_amarillo = pygame.Surface((100, 100)) | |
cuadro_amarillo.fill(AMARILLO) | |
rect_amarillo = cuadro_amarillo.get_rect() | |
rect_amarillo.top = 300 | |
rect_amarillo.left = 300 | |
self.screen.blit(cuadro_azul, (20, 20)) | |
self.screen.blit(cuadro_amarillo, (300, 300)) | |
pygame.display.update() | |
arrastrar_azul = False | |
pos_inicial = None | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit(0) | |
if event.type == pygame.MOUSEBUTTONDOWN: | |
#(x, y) | |
pos = pygame.mouse.get_pos() | |
colisiona_amarillo = rect_amarillo.contains(rect_azul) | |
if arrastrar_azul and colisiona_amarillo: | |
#dibujar el azul dentro del amarillo | |
self.screen.blit(cuadro_amarillo, (300, 300)) | |
self.screen.blit(cuadro_azul, pos) | |
pygame.display.update() | |
arrastrar_azul = False | |
continue | |
if rect_azul.collidepoint(pos): | |
arrastrar_azul = True | |
pos_inicial = pos | |
self.screen.blit(self.fondo, (20, 20), rect_azul) | |
else: | |
arrastrar_azul = False | |
if event.type == pygame.MOUSEMOTION: | |
if arrastrar_azul: | |
pos = pygame.mouse.get_pos() | |
colisiona_amarillo = rect_amarillo.contains(rect_azul) | |
if pos_inicial and not colisiona_amarillo: | |
#la que hace el truco | |
self.screen.blit(self.fondo, pos_inicial, rect_azul) | |
self.screen.blit(cuadro_amarillo, (300, 300)) | |
rect_azul.left, rect_azul.top = pos | |
self.screen.blit(cuadro_azul, rect_azul) | |
pos_inicial = pos | |
pygame.display.update() | |
if __name__ == "__main__": | |
Main().run() |
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