Created
December 24, 2018 04:13
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use nannou::noise::{NoiseModule, Seedable}; | |
use nannou::prelude::*; | |
const WIDTH: u32 = 400; | |
const NOISE_FACTOR: f32 = 0.75; | |
const SEGMENT_LENGTH: u32 = 20; | |
const LINE_MARGIN: u32 = 8; | |
const LINE_NOISE_RANGE: f32 = LINE_MARGIN as f32 / 3.0; | |
fn main() { | |
nannou::run(model, event, view); | |
} | |
struct Line { | |
points: Vec<Vector2>, | |
} | |
impl Line { | |
fn draw(&self, noise: &nannou::noise::Perlin, draw: &nannou::app::Draw) { | |
for win in self.points.windows(2) { | |
hand_drawn_line(win[0], win[1], &noise, &draw); | |
} | |
} | |
} | |
struct Model { | |
lines: Vec<Line>, | |
} | |
fn model(app: &App) -> Model { | |
app.main_window() | |
.set_inner_size_pixels(WIDTH + WIDTH / 2, WIDTH + WIDTH / 2); | |
// Create the initial, center line. | |
let points: Vec<_> = (0..WIDTH / SEGMENT_LENGTH) | |
.map(|y| { | |
vec2( | |
0.0, | |
map_range( | |
y, | |
0, | |
WIDTH / SEGMENT_LENGTH, | |
-(WIDTH as f32 / 2.0), | |
WIDTH as f32 / 2.0, | |
), | |
) | |
}) | |
.collect(); | |
let line = Line { points }; | |
let mut lines = vec![line]; | |
// Add lines to the right. | |
for _ in 0..(WIDTH / LINE_MARGIN / 2) { | |
let reference = lines.last().unwrap(); | |
let points: Vec<_> = reference | |
.points | |
.iter() | |
.map(|p| { | |
vec2( | |
LINE_MARGIN as f32 + random_range(-LINE_NOISE_RANGE, LINE_NOISE_RANGE) + p.x, | |
p.y + random_range(-LINE_NOISE_RANGE, LINE_NOISE_RANGE), | |
) | |
}) | |
.collect(); | |
let line = Line { points }; | |
lines.push(line); | |
} | |
// Add lines to the left. | |
for i in 0..(WIDTH / LINE_MARGIN / 2) { | |
let reference = if i == 0 { | |
&lines[0] | |
} else { | |
lines.last().unwrap() | |
}; | |
let points: Vec<_> = reference | |
.points | |
.iter() | |
.map(|p| { | |
vec2( | |
p.x - (LINE_MARGIN as f32) + random_range(-LINE_NOISE_RANGE, LINE_NOISE_RANGE), | |
p.y + random_range(-LINE_NOISE_RANGE, LINE_NOISE_RANGE), | |
) | |
}) | |
.collect(); | |
let line = Line { points }; | |
lines.push(line); | |
} | |
Model { lines } | |
} | |
fn event(_app: &App, model: Model, _event: Event) -> Model { | |
model | |
} | |
fn hand_drawn_line( | |
from: Vector2, | |
to: Vector2, | |
noise: &nannou::noise::Perlin, | |
draw: &nannou::app::Draw, | |
) { | |
let mut from = from; | |
loop { | |
let delta = to - from; | |
if delta.magnitude().abs() < 1.0 { | |
draw.line().start(from).end(to); | |
return; | |
} | |
let epsilon = delta.normalize(); | |
let normal = vec2(epsilon.y, -epsilon.x); | |
let noise = noise.get([from.x, from.y]); | |
assert!(-1.0 <= noise && noise <= 1.0, "noise = {}", noise); | |
let noise = normal * noise; | |
let next = from + (epsilon * (1.0 - NOISE_FACTOR)) + (noise * NOISE_FACTOR); | |
draw.line().start(from).end(next).half_thickness(0.75); | |
from = next; | |
} | |
} | |
fn view(app: &App, model: &Model, frame: Frame) -> Frame { | |
let draw = app.draw(); | |
draw.background().color(BLACK); | |
let noise = nannou::noise::Perlin::new(); | |
let noise = noise.set_seed((app.time * 1000.0) as usize); | |
for line in &model.lines { | |
line.draw(&noise, &draw); | |
} | |
draw.to_frame(app, &frame).unwrap(); | |
frame | |
} |
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