Last active
January 15, 2024 04:47
-
-
Save fivethreeo/4a07818b8a21dd5c49013b9ed496cb70 to your computer and use it in GitHub Desktop.
Script to export bezier curves from blender to three.js
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import bpy | |
myCurve = bpy.data.curves[0] # here your curve | |
spline= myCurve.splines[0] # maybe you need a loop if more than 1 spline | |
scale = 200 | |
curvepath_template = """ | |
var curves = new THREE.CurvePath(); | |
%s | |
var geometry = curves.createSpacedPointsGeometry(100); | |
var material = new THREE.LineBasicMaterial({ | |
color: 0xff0000 | |
}); | |
// Create the final Object3d to add to the scene | |
var curveObject = new THREE.Line(geometry, material);""" | |
curve_template = """\ncurves.add(new THREE.CubicBezierCurve3(%s\n));""" | |
vector3_template = """\n new THREE.Vector3( %f, %f, %f ),""" | |
def makecurve(*vectors): | |
vector3_string = '' | |
for vector in vectors: | |
vector3_string = vector3_string + vector3_template % ( | |
vector[0]*scale, | |
vector[1]*scale, | |
vector[2]*scale) | |
return vector3_string | |
curves = [] | |
for x in range(len(spline.bezier_points)): | |
curves.append(curve_template % makecurve(spline.bezier_points[x].co | |
,spline.bezier_points[x].handle_right | |
,spline.bezier_points[x+1].handle_left | |
,spline.bezier_points[x+1].co)[:-1]) | |
output = curvepath_template % ''.join(curves) | |
print(output) | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment