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| package cojo.game.render; | |
| import static org.lwjgl.opengl.GL11.*; | |
| import org.newdawn.slick.opengl.TextureLoader; | |
| import org.newdawn.slick.util.ResourceLoader; | |
| import cojo.game.CojoGame; | |
| public class RenderUtils { | |
| /** | |
| * Binds a texture from the texture map if it exists. If it does not exist, it adds it to the map, then binds it. | |
| * @param name Name the image is mapped to | |
| */ | |
| public static void bindTexture(String name) { | |
| try { | |
| if (!CojoGame.textureMap.containsKey(name)) | |
| CojoGame.textureMap.put(name, TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream(String.format("images/%s.png", name)))); | |
| CojoGame.textureMap.get(name).bind(); | |
| } catch (Exception e) { | |
| e.printStackTrace(); | |
| } | |
| } | |
| /** | |
| * Draws a rectangle using quads | |
| * @param x x coordinate | |
| * @param y y coordinate | |
| * @param w width of the rect | |
| * @param h height of the rect | |
| */ | |
| public static void drawTexturedRect(float x, float y, float w, float h) { | |
| glEnable(GL_TEXTURE_2D); | |
| glBegin(GL_QUADS); | |
| glTexCoord2f(1, 1); | |
| glVertex2f(x + w, y); | |
| glTexCoord2f(1, 0); | |
| glVertex2f(x + w, y + h); | |
| glTexCoord2f(0, 0); | |
| glVertex2f(x, y + h); | |
| glTexCoord2f(0, 1); | |
| glVertex2f(x, y); | |
| glEnd(); | |
| glDisable(GL_TEXTURE_2D); | |
| } | |
| /** | |
| * Draws a rectangle using quads | |
| * @param x x coordinate | |
| * @param y y coordinate | |
| * @param w width of the rect | |
| * @param h height of the rect | |
| * @param textureWidth width of the texture being drawn | |
| * @param textureHeight height of the texture being drawn | |
| */ | |
| public static void drawTexturedRectUV(float x, float y, float w, float h, float textureWidth, float textureHeight) { | |
| float mx = x*w; | |
| float my = y*h; | |
| float u1 = mx / 512; | |
| float v1 = my / 256; | |
| float u2 = (mx + w) / 512; | |
| float v2 = (my + h) / 256; | |
| glEnable(GL_TEXTURE_2D); | |
| glBegin(GL_QUADS); | |
| glTexCoord2f(u1, v1); glVertex2f(0, 0); | |
| glTexCoord2f(u1, v2); glVertex2f(0, h); | |
| glTexCoord2f(u2, v2); glVertex2f(w, h); | |
| glTexCoord2f(u2, v1); glVertex2f(w, 0); | |
| glEnd(); | |
| glDisable(GL_TEXTURE_2D); | |
| } | |
| } |
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