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| local anim8 = require 'lib/anim8' | |
| Entity = { | |
| x = 0, y = 0, | |
| w = 0, h = 0, | |
| vx = 0, vy = 0, | |
| drawable = nil | |
| } | |
| local EntityMT = {__index = Entity} | |
| function Entity:new(o) | |
| local o = setmetatable({}, EntityMT) | |
| return o | |
| end | |
| function Entity:draw() | |
| end | |
| function Entity:update(dt) | |
| end | |
| Bunny = {} | |
| setmetatable(Bunny, {__index = Entity}) | |
| local BunnyMT = {__index = Bunny} | |
| BunnyState = { | |
| LEFT_STILL = 0, | |
| RIGHT_STILL = 1, | |
| LEFT_MOVE = 2, | |
| RIGHT_MOVE = 3, | |
| LEFT_JUMP = 4, | |
| RIGHT_JUMP = 5 | |
| } | |
| BunnyMood = { | |
| NICE = 0, | |
| EVIL = 1 | |
| } | |
| function Bunny:new(img, x, y) | |
| local o = setmetatable({}, BunnyMT) | |
| o.img = img | |
| o.x = x | |
| o.y = y | |
| o.width = 6 | |
| o.height = 9 | |
| o.animations = { | |
| } | |
| o.drawable = o.animations[BunnyState.LEFT_STILL] | |
| o.mood = BunnyMood.NICE | |
| return o | |
| end | |
| function Bunny:update(dt) | |
| self.vx = self.vx * 0.98 | |
| self.vy = self.vy - 9.8 * dt | |
| if love.keyboard.isDown('a') then | |
| self.vx = math.min(self.vx + 0.05, 2.5) | |
| self.drawable = self.animations[BunnyState.LEFT_MOVING] | |
| elseif love.keyboard.isDown('d') then | |
| self.vx = math.max(self.vx - 0.05, -2.5) | |
| self.drawable = self.animations[BunnyState.RIGHT_MOVING] | |
| else | |
| self.drawable = self.animations[self.vx > 0 | |
| and BunnyState.RIGHT_STILL | |
| or BunnyState.LEFT_STILL] | |
| end | |
| self.x = self.x + self.vx * dt | |
| self.y = self.y + self.vy * dt | |
| self.drawable:update(dt) | |
| end | |
| function Bunny:draw() | |
| self.drawable:draw(self.img, self.x, self.y) | |
| end |
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