Created
August 21, 2014 18:10
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| GLuint Program::load_shader(const char* path, GLenum type) { | |
| std::vector<char> data; | |
| if (FILE* fp = fopen(path, "r")) { | |
| char buf[1024]; | |
| while (size_t len = fread(buf, 1, sizeof(buf), fp)) { | |
| data.insert(data.end(), buf, buf + len); | |
| } | |
| fclose(fp); | |
| } | |
| const char* src = &data[0]; | |
| GLuint shader = glCreateShader(type); | |
| glShaderSource(shader, 1, &src[0], NULL); | |
| glCompileShader(shader); | |
| GLint source_status = GL_FALSE, log_len; | |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &source_status); | |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len); | |
| if (log_len > 0) { | |
| std::vector<char> shader_error(log_len); | |
| glGetShaderInfoLog(shader, log_len, NULL, &shader_error[0]); | |
| Log::e("%s", &shader_error[0]); | |
| } | |
| } |
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