Created
March 5, 2015 14:54
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1: 0.83 µs glViewport(0, 0, 854, 480); | |
2: 3.95 µs glBeginQuery(GL_TIME_ELAPSED_EXT, 1); | |
3: 3.52 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 1); | |
4: 0.70 µs glDepthMask(GL_TRUE); | |
5: 18.21 µs glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
6: 0.52 µs glEnable(GL_DEPTH_TEST); | |
7: 0.31 µs glDisable(GL_BLEND); | |
8: 6.31 µs glUseProgram(15); | |
9: 2.04 µs glUniformMatrix4fv(9, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}); | |
10: 0.28 µs glUniformMatrix4fv(1, 1, 0, {0.973518, 0, 0, 0, 0, 1.73205, 0, 0, 0, 0, -1.0002, -1, 0, 0, -0.10002, 0}); | |
11: 0.13 µs glUniformMatrix4fv(5, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, -1, 0, 1}); | |
12: 0.31 µs glActiveTexture(GL_TEXTURE2); | |
13: 1.13 µs glBindTexture(GL_TEXTURE_2D, 7); | |
14: 1.00 µs glUniform1i(0, 2); | |
15: 1.59 µs glBindVertexArray(6); | |
16: 37.55 µs glDrawArrays(GL_TRIANGLES, 0, 192); | |
17: 0.39 µs glBindTexture(GL_TEXTURE_2D, 0); | |
18: 0.52 µs glBindVertexArray(0); | |
19: 2.48 µs glUseProgram(12); | |
20: 0.77 µs glUniformMatrix4fv(9, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}); | |
21: 0.23 µs glUniformMatrix4fv(0, 1, 0, {0.973518, 0, 0, 0, 0, 1.73205, 0, 0, 0, 0, -1.0002, -1, 0, 0, -0.10002, 0}); | |
22: 0.13 µs glUniformMatrix4fv(5, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, -1, 0, 1}); | |
23: 0.97 µs glUniform3fv(4, 1, {0, 0, 0.2}); | |
24: 0.53 µs glBindVertexArray(3); | |
25: 12.91 µs glDrawArrays(GL_TRIANGLES, 0, 3072); | |
26: 0.39 µs glUniform3fv(4, 1, {0.2, 0, 0}); | |
27: 0.64 µs glBindVertexArray(4); | |
28: 4.08 µs glDrawArrays(GL_TRIANGLES, 0, 8304); | |
29: 0.34 µs glUniform3fv(4, 1, {0, 0.2, 0}); | |
30: 0.32 µs glBindVertexArray(5); | |
31: 2.77 µs glDrawArrays(GL_TRIANGLES, 0, 480); | |
32: 0.18 µs glBindVertexArray(0); | |
33: 0.40 µs glUniformMatrix4fv(9, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}); | |
34: 0.19 µs glUniformMatrix4fv(0, 1, 0, {0.973518, 0, 0, 0, 0, 1.73205, 0, 0, 0, 0, -1.0002, -1, 0, 0, -0.10002, 0}); | |
35: 0.12 µs glUniformMatrix4fv(5, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, -1, 0, 1}); | |
36: 0.22 µs glUniform3fv(4, 1, {0, 0, 0.2}); | |
37: 0.36 µs glBindVertexArray(3); | |
38: 3.25 µs glDrawArrays(GL_TRIANGLES, 0, 3072); | |
39: 0.35 µs glUniform3fv(4, 1, {0.2, 0, 0}); | |
40: 0.27 µs glBindVertexArray(4); | |
41: 2.44 µs glDrawArrays(GL_TRIANGLES, 0, 8304); | |
42: 0.33 µs glUniform3fv(4, 1, {0, 0.2, 0}); | |
43: 0.22 µs glBindVertexArray(5); | |
44: 2.50 µs glDrawArrays(GL_TRIANGLES, 0, 480); | |
45: 0.18 µs glBindVertexArray(0); | |
46: 0.22 µs glDepthMask(GL_FALSE); | |
47: 0.27 µs glDisable(GL_DEPTH_TEST); | |
48: 0.28 µs glEnable(GL_BLEND); | |
49: 0.42 µs glBlendEquation(GL_FUNC_ADD); | |
50: 0.23 µs glBlendFunc(GL_ONE, GL_ONE); | |
51: 1.63 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | |
52: 0.87 µs glGetError(); returns: GL_NO_ERROR | |
53: 0.18 µs glActiveTexture(GL_TEXTURE0); | |
54: 0.56 µs glBindTexture(GL_TEXTURE_2D, 1); | |
55: 0.03 µs glActiveTexture(GL_TEXTURE1); | |
56: 0.14 µs glBindTexture(GL_TEXTURE_2D, 2); | |
57: 0.03 µs glActiveTexture(GL_TEXTURE2); | |
58: 0.14 µs glBindTexture(GL_TEXTURE_2D, 3); | |
59: 8.89 µs glClear(GL_COLOR_BUFFER_BIT); | |
60: 2.65 µs glUseProgram(9); | |
61: 0.88 µs glUniform3fv(2, 1, {1, 1, 0}); | |
62: 0.18 µs glUniform3fv(4, 1, {0, -1, 0}); | |
63: 0.15 µs glUniform3fv(5, 1, {0, 0, 1}); | |
64: 0.56 µs glUniform1f(3, 1); | |
65: 0.09 µs glUniform1f(6, 0.965926); | |
66: 0.09 µs glUniform1f(7, 1); | |
67: 0.09 µs glUniform1f(8, 0.045); | |
68: 0.09 µs glUniform1f(9, 0.0075); | |
69: 0.34 µs glUniform1i(0, 0); | |
70: 0.07 µs glUniform1i(11, 1); | |
71: 0.07 µs glUniform1i(10, 2); | |
72: 0.42 µs glUniform3f(12, 0, -1, 0); | |
73: 0.05 µs glUniform1f(-1, 0.5); | |
74: 0.12 µs glUniform1f(1, 0.5); | |
75: 0.78 µs glBindVertexArray(1); | |
76: 20.14 µs glDrawArrays(GL_TRIANGLES, 0, 6); | |
77: 0.23 µs glBindVertexArray(0); | |
78: 3.02 µs glEndQuery(GL_TIME_ELAPSED_EXT); | |
79: 5877.03 µs glGetQueryObjecti64v(1, GL_QUERY_RESULT, 0x7ff43bcacfe0); | |
80: 548.70 µs CGLFlushDrawable(); | |
81: 1.26 µs glGetIntegerv(GL_VIEWPORT, 0x7ff43bda1870); | |
82: 0.00 µs CGLUpdateContext(0x7ff43c2d8c00); |
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