Created
March 5, 2015 14:54
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| 1: 0.83 µs glViewport(0, 0, 854, 480); | |
| 2: 3.95 µs glBeginQuery(GL_TIME_ELAPSED_EXT, 1); | |
| 3: 3.52 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 1); | |
| 4: 0.70 µs glDepthMask(GL_TRUE); | |
| 5: 18.21 µs glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 6: 0.52 µs glEnable(GL_DEPTH_TEST); | |
| 7: 0.31 µs glDisable(GL_BLEND); | |
| 8: 6.31 µs glUseProgram(15); | |
| 9: 2.04 µs glUniformMatrix4fv(9, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}); | |
| 10: 0.28 µs glUniformMatrix4fv(1, 1, 0, {0.973518, 0, 0, 0, 0, 1.73205, 0, 0, 0, 0, -1.0002, -1, 0, 0, -0.10002, 0}); | |
| 11: 0.13 µs glUniformMatrix4fv(5, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, -1, 0, 1}); | |
| 12: 0.31 µs glActiveTexture(GL_TEXTURE2); | |
| 13: 1.13 µs glBindTexture(GL_TEXTURE_2D, 7); | |
| 14: 1.00 µs glUniform1i(0, 2); | |
| 15: 1.59 µs glBindVertexArray(6); | |
| 16: 37.55 µs glDrawArrays(GL_TRIANGLES, 0, 192); | |
| 17: 0.39 µs glBindTexture(GL_TEXTURE_2D, 0); | |
| 18: 0.52 µs glBindVertexArray(0); | |
| 19: 2.48 µs glUseProgram(12); | |
| 20: 0.77 µs glUniformMatrix4fv(9, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}); | |
| 21: 0.23 µs glUniformMatrix4fv(0, 1, 0, {0.973518, 0, 0, 0, 0, 1.73205, 0, 0, 0, 0, -1.0002, -1, 0, 0, -0.10002, 0}); | |
| 22: 0.13 µs glUniformMatrix4fv(5, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, -1, 0, 1}); | |
| 23: 0.97 µs glUniform3fv(4, 1, {0, 0, 0.2}); | |
| 24: 0.53 µs glBindVertexArray(3); | |
| 25: 12.91 µs glDrawArrays(GL_TRIANGLES, 0, 3072); | |
| 26: 0.39 µs glUniform3fv(4, 1, {0.2, 0, 0}); | |
| 27: 0.64 µs glBindVertexArray(4); | |
| 28: 4.08 µs glDrawArrays(GL_TRIANGLES, 0, 8304); | |
| 29: 0.34 µs glUniform3fv(4, 1, {0, 0.2, 0}); | |
| 30: 0.32 µs glBindVertexArray(5); | |
| 31: 2.77 µs glDrawArrays(GL_TRIANGLES, 0, 480); | |
| 32: 0.18 µs glBindVertexArray(0); | |
| 33: 0.40 µs glUniformMatrix4fv(9, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}); | |
| 34: 0.19 µs glUniformMatrix4fv(0, 1, 0, {0.973518, 0, 0, 0, 0, 1.73205, 0, 0, 0, 0, -1.0002, -1, 0, 0, -0.10002, 0}); | |
| 35: 0.12 µs glUniformMatrix4fv(5, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, -1, 0, 1}); | |
| 36: 0.22 µs glUniform3fv(4, 1, {0, 0, 0.2}); | |
| 37: 0.36 µs glBindVertexArray(3); | |
| 38: 3.25 µs glDrawArrays(GL_TRIANGLES, 0, 3072); | |
| 39: 0.35 µs glUniform3fv(4, 1, {0.2, 0, 0}); | |
| 40: 0.27 µs glBindVertexArray(4); | |
| 41: 2.44 µs glDrawArrays(GL_TRIANGLES, 0, 8304); | |
| 42: 0.33 µs glUniform3fv(4, 1, {0, 0.2, 0}); | |
| 43: 0.22 µs glBindVertexArray(5); | |
| 44: 2.50 µs glDrawArrays(GL_TRIANGLES, 0, 480); | |
| 45: 0.18 µs glBindVertexArray(0); | |
| 46: 0.22 µs glDepthMask(GL_FALSE); | |
| 47: 0.27 µs glDisable(GL_DEPTH_TEST); | |
| 48: 0.28 µs glEnable(GL_BLEND); | |
| 49: 0.42 µs glBlendEquation(GL_FUNC_ADD); | |
| 50: 0.23 µs glBlendFunc(GL_ONE, GL_ONE); | |
| 51: 1.63 µs glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | |
| 52: 0.87 µs glGetError(); returns: GL_NO_ERROR | |
| 53: 0.18 µs glActiveTexture(GL_TEXTURE0); | |
| 54: 0.56 µs glBindTexture(GL_TEXTURE_2D, 1); | |
| 55: 0.03 µs glActiveTexture(GL_TEXTURE1); | |
| 56: 0.14 µs glBindTexture(GL_TEXTURE_2D, 2); | |
| 57: 0.03 µs glActiveTexture(GL_TEXTURE2); | |
| 58: 0.14 µs glBindTexture(GL_TEXTURE_2D, 3); | |
| 59: 8.89 µs glClear(GL_COLOR_BUFFER_BIT); | |
| 60: 2.65 µs glUseProgram(9); | |
| 61: 0.88 µs glUniform3fv(2, 1, {1, 1, 0}); | |
| 62: 0.18 µs glUniform3fv(4, 1, {0, -1, 0}); | |
| 63: 0.15 µs glUniform3fv(5, 1, {0, 0, 1}); | |
| 64: 0.56 µs glUniform1f(3, 1); | |
| 65: 0.09 µs glUniform1f(6, 0.965926); | |
| 66: 0.09 µs glUniform1f(7, 1); | |
| 67: 0.09 µs glUniform1f(8, 0.045); | |
| 68: 0.09 µs glUniform1f(9, 0.0075); | |
| 69: 0.34 µs glUniform1i(0, 0); | |
| 70: 0.07 µs glUniform1i(11, 1); | |
| 71: 0.07 µs glUniform1i(10, 2); | |
| 72: 0.42 µs glUniform3f(12, 0, -1, 0); | |
| 73: 0.05 µs glUniform1f(-1, 0.5); | |
| 74: 0.12 µs glUniform1f(1, 0.5); | |
| 75: 0.78 µs glBindVertexArray(1); | |
| 76: 20.14 µs glDrawArrays(GL_TRIANGLES, 0, 6); | |
| 77: 0.23 µs glBindVertexArray(0); | |
| 78: 3.02 µs glEndQuery(GL_TIME_ELAPSED_EXT); | |
| 79: 5877.03 µs glGetQueryObjecti64v(1, GL_QUERY_RESULT, 0x7ff43bcacfe0); | |
| 80: 548.70 µs CGLFlushDrawable(); | |
| 81: 1.26 µs glGetIntegerv(GL_VIEWPORT, 0x7ff43bda1870); | |
| 82: 0.00 µs CGLUpdateContext(0x7ff43c2d8c00); |
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