Created
May 6, 2011 08:18
-
-
Save fkaa/958600 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package net.minecraft.src; | |
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov. | |
// Jad home page: http://www.kpdus.com/jad.html | |
// Decompiler options: packimports(3) braces deadcode | |
import java.util.List; | |
import java.util.Properties; | |
import java.io.*; | |
import net.minecraft.client.Minecraft; | |
import org.lwjgl.opengl.GL11; | |
public class GuiGameOver extends GuiScreen | |
{ | |
public static config | |
{ | |
} | |
public Properties getCurrentProperties() { | |
Properties props = new Properties(); | |
props.setProperty("reviveHealthAmount", Integer.toString(reviveHealthAmount)); | |
return props; | |
} | |
public void loadConfig(Properties props) { | |
String s = props.getProperty("health"); | |
s = props.getProperty("reviveHealthAmount"); | |
reviveHealthAmount = Integer.parseInt(s.trim()); | |
} | |
public void loadConfig() { | |
if (!config.exists() || !config.canRead() || !config.isFile()) { | |
System.out.println(": couldn't load config"); | |
return; | |
} | |
Properties props = new Properties(); | |
FileInputStream in = null; | |
try { | |
in = new FileInputStream(config); | |
props.load(in); | |
} catch (IOException e) { | |
System.out.println(modname+": couldn't load config"); | |
return; | |
} finally { | |
if (in != null) { | |
try { | |
in.close(); | |
} catch (IOException e) {} | |
} | |
} | |
loadConfig(props); | |
} | |
public void saveConfig() { | |
Properties props = getCurrentProperties(); | |
FileOutputStream out = null; | |
try { | |
out = new FileOutputStream(config); | |
props.store(out, "revive"); | |
} catch (IOException e) { | |
System.out.println("couldn't save config"); | |
return; | |
} finally { | |
if (out != null) { | |
try { | |
out.close(); | |
} catch (IOException e) {} | |
} | |
} | |
} | |
public static int reviveHealthAmount = 20; | |
public GuiGameOver() | |
{ | |
} | |
GuiButton reviveControl = null; | |
public void initGui() | |
{ | |
controlList.clear(); | |
controlList.add(new GuiButton(1, width / 2 - 100, height / 4 + 72, "Respawn")); | |
controlList.add(new GuiButton(2, width / 2 - 100, height / 4 + 96, "Title menu")); | |
reviveControl = new GuiButton(mc.theWorld.multiplayerWorld ? 4 : 3, width / 2 - 100, height / 4 + 122, "Revive"); | |
controlList.add(reviveControl); | |
if(mc.session == null) | |
{ | |
((GuiButton)controlList.get(1)).enabled = false; | |
} | |
} | |
protected void keyTyped(char c, int i) | |
{ | |
} | |
protected void actionPerformed(GuiButton guibutton) | |
{ | |
if(guibutton.id != 0); | |
if(guibutton.id == 1) | |
{ | |
mc.thePlayer.respawnPlayer(); | |
mc.displayGuiScreen(null); | |
} | |
if(guibutton.id == 2) | |
{ | |
mc.changeWorld1(null); | |
mc.displayGuiScreen(new GuiMainMenu()); | |
} | |
if(guibutton.id == 3) | |
{ | |
mc.thePlayer.isDead = false; | |
mc.thePlayer.health = reviveHealthAmount; | |
mc.displayGuiScreen(null); | |
mc.thePlayer.yOffset=1.62F; | |
mc.thePlayer.deathTime=0; | |
mc.thePlayer.posX+=1.5; | |
} | |
if(guibutton.id == 4) | |
{ | |
if (reviveControl != null) | |
{ | |
reviveControl.displayString="Sorry, you no can has."; | |
} | |
} | |
} | |
public void drawScreen(int i, int j, float f) | |
{ | |
drawGradientRect(0, 0, width, height, 0x60500000, 0xa0803030); | |
GL11.glPushMatrix(); | |
GL11.glScalef(2.0F, 2.0F, 2.0F); | |
drawCenteredString(fontRenderer, "Game over!", width / 2 / 2, 30, 0xffffff); | |
GL11.glPopMatrix(); | |
drawCenteredString(fontRenderer, (new StringBuilder()).append("Score: &e").append(mc.thePlayer.getScore()).toString(), width / 2, 100, 0xffffff); | |
super.drawScreen(i, j, f); | |
} | |
public boolean doesGuiPauseGame() | |
{ | |
return false; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment