Created
July 3, 2013 00:08
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[TALK] | |
DESIRES_CONVERSATION_WITH:IS_SAME_RACE | |
CAN_TALK_TO:IS_SAME_RACE | |
[JUDGE] | |
TRUST:IS_SAME_RACE{TARGET.TRUST+5},IS_FAMILY{TARGET.TRUST+10},HAS_ATTACKED_TRUSTED{TARGET.DANGER+5} | |
FACTORS:IS_SAME_RACE | |
BREAK_TRUST:HAS_ATTACKED_TRUSTED{TARGET.DANGER+5} | |
[GROUP] | |
WANTS_GROUP_MEMBER:IS_FAMILY | |
[COMBAT] | |
#List of STAT functions to check before entering state | |
NEEDS:CAN_BITE,IS_HEALTHY | |
#What to use for this engagement. LIMB[arg] or WEAPON | |
#The bit inside the curly braces defines the type of combat: MELEE or RANGE | |
USE:LIMB[JAW]{MELEE} | |
#What target we engage (CLOSEST, HIGHEST, LOWEST) | |
ENGAGE:CLOSEST | |
#What we do to the target: KILL, MAIME | |
TARGET:KILL |
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