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import Tkinter as tk | |
class GameBoard(tk.Frame): | |
def __init__(self, parent, rows=8, columns=8, size=32, color1="white", color2="black", color3="blue"): | |
'''size is the size of a square, in pixels''' | |
self.rows = rows + 1 | |
self.columns = columns + 1 | |
self.size = size | |
self.color1 = color1 | |
self.color2 = color2 | |
self.color3 = color3 | |
self.pieces = {} | |
self.nulls = [] | |
self.dists = [] | |
self.begin = () | |
self.paths = [] | |
canvas_width = columns * size | |
canvas_height = rows * size | |
tk.Frame.__init__(self, parent) | |
self.canvas = tk.Canvas(self, borderwidth=0, highlightthickness=0, | |
width=canvas_width, height=canvas_height, background="bisque") | |
self.canvas.pack(side="top", fill="both", expand=True, padx=2, pady=2) | |
# this binding will cause a refresh if the user interactively | |
# changes the window size | |
self.canvas.bind("<Configure>", self.refresh) | |
def setBegin(self,c,r): | |
self.begin = (c,r) | |
def putCircle(self,column, row, color): | |
(x,y) = self.translate(column,row) | |
self.canvas.create_oval(x-5,y-5,x+5,y+5, fill=color, outline="black") | |
def addNull(self, column, row): | |
self.nulls.append((row,column)) | |
def addDist(self, column, row): | |
self.dists.append((row,column)) | |
def addPath(self, c1,r1, c2, r2): | |
(x0,y0) = self.translate(c1,r1) | |
(x1,y1) = self.translate(c2,r2) | |
self.paths.append(((c1,r1), (c2,r2))) | |
self.canvas.create_line(x0,y0,x1,y1, arrow="last", fill="red", smooth="true") | |
def refresh(self, event): | |
#self.canvas.get_tk_widget().delete("all") | |
print "test" | |
'''Redraw the board, possibly in response to window being resized''' | |
xsize = int((event.width-1) / self.columns) | |
ysize = int((event.height-1) / self.rows) | |
self.size = min(xsize, ysize) | |
self.canvas.delete("square") | |
for row in range(self.rows): | |
for col in range(self.columns): | |
x1 = (col * self.size) | |
y1 = (row * self.size) | |
x2 = x1 + self.size | |
y2 = y1 + self.size | |
self.canvas.create_rectangle( | |
x1, y1, x2, y2, outline="black", fill=self.color1, tags="square") | |
self.putCircle(self.begin[0], self.begin[1],"green") | |
for null in self.nulls: | |
(c,r) = null | |
self.putCircle(c,r,"black") | |
for dist in self.dists: | |
(c,r) = dist | |
self.putCircle(c,r,"blue") | |
self.canvas.tag_raise("piece") | |
self.canvas.tag_lower("square") | |
for pair in self.paths: | |
((c1,r1),(c2,r2)) = pair | |
(x0,y0) = self.translate(c1,r1) | |
(x1,y1) = self.translate(c2,r2) | |
self.canvas.create_line(x0,y0,x1,y1, arrow="last", fill="red", smooth="true") | |
def translate(self, column, row): | |
column = column + 1 | |
row = row + 1 | |
x0 = (column * self.size) | |
y0 = (row * self.size) | |
return (x0,y0) | |
def parse(s): | |
x = int(s.split(' ')[0]) | |
y = int(s.split(' ')[1]) | |
return (x,y) | |
if __name__ == "__main__": | |
# row column differs! | |
s = raw_input()#problem 1 | |
s = raw_input()#dimension 1 | |
s = raw_input()#6 5 | |
(x,y) = parse(s) | |
root = tk.Tk() | |
board = GameBoard(root,x,y) | |
s = raw_input()# feed 1 | |
s = raw_input()#0 0 | |
(x,y) = parse(s) | |
board.setBegin(x,y) | |
s = raw_input()#antenna 2 | |
cnt = int(s.split(' ')[1]) | |
for i in range(0,cnt): | |
s = raw_input()#2 3 | |
(x,y) = parse(s) | |
board.addDist(x,y) | |
s = raw_input()#null 7 | |
cnt = int(s.split(' ')[1]) | |
for i in range(0,cnt): | |
s = raw_input() | |
(x,y) = parse(s) | |
board.addNull(x,y) | |
board.pack(side="top", fill="both", expand="true", padx=4, pady=4) | |
while True: | |
s = raw_input() | |
if s.find("Solution") != -1:#solution 4 | |
break | |
#board.putCircle(5,5,"red") | |
s = raw_input()#line 17 | |
cnt = int(s.split(' ')[1]) | |
board.addPath(1,1,2,2) | |
for i in range(0,cnt): | |
s = raw_input()#segment 1 2 3 4 | |
l = s.split(' ') | |
board.addPath(int(l[1]),int(l[2]),int(l[3]),int(l[4])) | |
board.update() | |
board.canvas.update() | |
root.update() | |
#print "main loop" | |
#board.pack(side="top", fill="both", expand="true", padx=4, pady=4) | |
root.mainloop() | |
while True: | |
s = raw_input() | |
#board.setBegin(0,0) | |
#board.addNull(1,1) | |
#board.addDist(3,3) | |
#board.addPath(2,2,3,3) | |
#root.mainloop() |
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