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typedef WebGLProgram = { }; | |
typedef WebGLShader = { }; | |
typedef WebGLUniformLocation = { }; | |
typedef WebGLRenderingContext = { }; | |
typedef VertexBuffer = { }; | |
typedef IndexBuffer = { }; | |
typedef Capabilities = { public var maxTexturesImageUnits : Float; public var maxTextureSize : Float; public var maxCubemapTextureSize : Float; public var maxRenderTextureSize : Float; }; | |
extern class Engine { | |
public function constructor( canvas : HTMLCanvasElement, antialias : Bool ) : Dynamic; |