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October 6, 2024 14:37
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Use this to update a game's FNA installation!
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#!/bin/bash | |
# FNA Update Script | |
# Written by Ethan "flibitijibibo" Lee | |
# | |
# Released under public domain. | |
# No warranty implied; use at your own risk. | |
# | |
# Run this script in the game's executable folder. | |
# | |
# This script requires the following programs: | |
# - git | |
# - msbuild, which should include a C# compiler | |
# | |
# You may want to update MonoKickstart as well! | |
# https://github.com/flibitijibibo/MonoKickstart/tree/master/precompiled | |
# Be Smart. Be Safe. | |
set -e | |
# Move to script's directory | |
cd "`dirname "$0"`" | |
# Grab native libraries | |
curl -O https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2 | |
tar xvfj fnalibs.tar.bz2 lib64 | |
rm fnalibs.tar.bz2 # Wouldn't want to waste disk space, would we... | |
# Download and build latest FNA | |
if [ -d "FNA" ]; then | |
cd FNA | |
git pull | |
git submodule update | |
else | |
git clone --recursive https://github.com/FNA-XNA/FNA | |
cd FNA | |
curl -o FNA.Settings.props https://flibitijibibo.com/Terraria.Settings.props | |
fi | |
msbuild /p:Configuration=Release /p:Platform=x86 FNA.sln | |
cd .. | |
cp FNA/bin/Release/* . | |
# We out. | |
echo Complete! |
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Could someone be kind enough to help me with using this with other Renderers than OpenGL on Arch Linux? I updated the Kickstarter and ran this Script, but /gldevice:Vulkan freezes right after starting the game, something about VK_DEVICE_LOST. Trying to start with /gldevice:D3D11 complains about no valid driver being found
Edit: Solved it by installing libdxvk and lib32-libdxvk from AUR. And also vkd3d and lib32-vkd3d from Extra and Multilib Repo