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CoffeeScript Style Guide (using no prototype)
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### flipjs.io CoffeeScript Style Guide ### | |
do -> | |
############################################################ CLASS ### | |
class Animal | |
constructor: (@name) -> | |
initProps = => | |
@legs = 4 | |
@canEat = canEat | |
@canWalk = canWalk | |
@canGrowl = canGrowl | |
return | |
show = (behavior) => console.log "#{@name} #{behavior}" | |
canEat = -> show 'eats...' | |
canWalk = -> show 'walks...' | |
canGrowl= -> show 'growls...' | |
initProps() | |
############################################################ CLASS ### | |
class Dog extends Animal | |
constructor: -> | |
super | |
initProps = => | |
@doTrick = doTrick | |
@learnNewTrick = learnNewTrick | |
@tricks = ['playing dead', 'fetches a ball', 'wags its tail'] | |
show = (behavior) => console.log "#{@name} #{behavior}" | |
doTrick = (trick) -> | |
show if trick in @tricks then trick else '*whines*' | |
learnNewTrick = (trick) -> @tricks.push(trick) | |
initProps() | |
############################################################ MAIN ### | |
main = -> | |
dog = new Dog('Rusty') | |
dog.canEat() | |
dog.canWalk() | |
dog.canGrowl() | |
dog.doTrick('playing dead') | |
dog.doTrick('catches a mouse') # doesnt know how, dog whines | |
dog.doTrick('fetches a ball') | |
dog.learnNewTrick('catches a mouse') | |
dog.doTrick('catches a mouse') # now can do new trick | |
dog.doTrick('wags its tail') | |
main() |
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