Created
January 24, 2021 15:39
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Generated by XState Viz: https://xstate.js.org/viz
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const gameMachine = Machine( | |
{ | |
strict: true, | |
id: 'game', | |
context: { | |
currentPlayerId: '', | |
players: [], | |
stack: [], | |
order: [], | |
gamePlayed: null, | |
}, | |
initial: 'lobby', | |
on: { | |
RESET_GAME: 'lobby', | |
}, | |
states: { | |
lobby: { | |
on: { | |
UPDATE_PLAYERS: { | |
target: 'lobby', | |
actions: ['updatePlayers'], | |
}, | |
START_BIDDING: { | |
target: 'bidding', | |
cond: fourPlayersInGame, | |
actions: ['initializeGame'], | |
}, | |
}, | |
}, | |
bidding: { | |
on: { | |
START_PLAYING: { target: 'playing', actions: ['startPlaying'] }, | |
CHOOSE_GAME: { target: 'bidding', actions: ['chooseGame'] }, | |
}, | |
}, | |
playing: { | |
on: { | |
PLAY_CARD: { | |
target: 'playing', | |
actions: ['playCard'], | |
}, | |
FINISH_GAME: 'evaluation', | |
}, | |
}, | |
evaluation: { | |
on: { START_AGAIN: 'bidding' }, | |
}, | |
}, | |
}, | |
{ | |
actions: { | |
initializeGame: assign((c, e) => | |
e.type === 'START_BIDDING' | |
? { | |
currentPlayerId: e.currentPlayerId, | |
order: e.order, | |
players: e.players, | |
} | |
: c, | |
), | |
updatePlayers: assign((c, e) => | |
e.type === 'UPDATE_PLAYERS' | |
? { | |
players: e.players, | |
} | |
: c, | |
), | |
playCard: assign((c, e) => | |
e.type === 'PLAY_CARD' | |
? { | |
stack: [e.card, ...c.stack], | |
currentPlayerId: c.order[findNextPlayerIndex(c.order, c.currentPlayerId)], | |
players: removeCardFromHand(c.players, e.card, c.currentPlayerId), | |
} | |
: c, | |
), | |
chooseGame: assign((c, e) => | |
e.type === 'CHOOSE_GAME' | |
? { | |
gamePlayed: e.gamePlayed, | |
currentPlayerId: c.order[findNextPlayerIndex(c.order, c.currentPlayerId)], | |
} | |
: c, | |
), | |
startPlaying: assign({ | |
order: (c) => c.players.map((p) => p.id), | |
currentPlayerId: (c) => c.players[0].id, | |
}), | |
}, | |
guards: { | |
fourPlayersInGame, | |
}, | |
}, | |
) | |
function fourPlayersInGame(context) { | |
return context.players.length === 4 | |
} | |
function findNextPlayerIndex(order, currentPlayerId) { | |
const currentPlayerIndex = order.findIndex((id) => currentPlayerId === id) | |
return currentPlayerIndex < order.length - 1 ? currentPlayerIndex + 1 : 0 | |
} | |
function removeCardFromHand(players, card, currentPlayerId) { | |
const currentPlayer = players.find((p) => p.id === currentPlayerId) | |
if (!currentPlayer) return players | |
const updatedCards = currentPlayer?.cards?.filter((c) => c !== card) | |
return [ | |
...players.filter((p) => p.id !== currentPlayerId), | |
{ ...currentPlayer, cards: updatedCards }, | |
] | |
} |
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