Created
June 9, 2024 23:30
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package main | |
import ( | |
"machine" | |
"time" | |
) | |
func main() { | |
println("Hello, TinyGo") | |
cr := &crossroad{ | |
car: newCar(), | |
walk: newWalk(), | |
button: newButton(), | |
buttonPressed: make(chan struct{}, 1), | |
} | |
cr.run() | |
} | |
type crossroad struct { | |
car carAmpel | |
walk walkAmpel | |
button buttonAmpel | |
buttonPressed chan struct{} | |
} | |
func (c *crossroad) run() { | |
go c.listenButton() | |
for { | |
c.car.Go() | |
select { | |
// We must have a maximum delay for pedestrians | |
case <- time.Tick(time.Second * 10): | |
c.allowWalk() | |
case <- c.buttonPressed: | |
c.allowWalk() | |
} | |
} | |
} | |
type buttonAmpel struct { | |
button machine.Pin // A6 | |
} | |
func newButton() buttonAmpel { | |
b := buttonAmpel { | |
button: machine.A6, | |
} | |
b.button.Configure(machine.PinConfig{Mode: machine.PinInputPullup}) | |
return b | |
} | |
func (c *crossroad) listenButton() { | |
var lastState bool | |
for { | |
state := !c.button.button.Get() // button is pressed when pin is low | |
if state != lastState { | |
if state { | |
c.buttonPressed <- struct{}{} | |
} | |
lastState = state | |
} | |
time.Sleep(50 * time.Millisecond) // debounce delay | |
} | |
} | |
func (c *crossroad) allowWalk() { | |
c.car.Stop() | |
c.walk.Go() | |
time.Sleep(time.Second * 5) | |
c.walk.Stop() | |
// Allow pedestrians to finish crossing the street | |
time.Sleep(time.Second * 1) | |
} | |
type carAmpel struct { | |
red, yellow, green machine.Pin // A0, A1, A2 | |
} | |
func newCar() carAmpel { | |
c := carAmpel { | |
red: machine.A0, | |
yellow: machine.A1, | |
green: machine.A2, | |
} | |
c.red.Configure(machine.PinConfig{Mode: machine.PinOutput}) | |
c.yellow.Configure(machine.PinConfig{Mode: machine.PinOutput}) | |
c.green.Configure(machine.PinConfig{Mode: machine.PinOutput}) | |
c.red.High() | |
c.yellow.Low() | |
c.green.Low() | |
return c | |
} | |
func (c *carAmpel) Stop() { | |
c.green.Low() | |
c.yellow.High() | |
time.Sleep(time.Second) | |
c.yellow.Low() | |
c.red.High() | |
} | |
func (c *carAmpel) Go() { | |
c.red.High() | |
c.yellow.High() | |
time.Sleep(time.Second) | |
c.red.Low() | |
c.yellow.Low() | |
c.green.High() | |
} | |
type walkAmpel struct { | |
red, green machine.Pin // A4, A5 | |
} | |
func newWalk() walkAmpel { | |
w := walkAmpel { | |
red: machine.A4, | |
green: machine.A5, | |
} | |
w.red.Configure(machine.PinConfig{Mode: machine.PinOutput}) | |
w.green.Configure(machine.PinConfig{Mode: machine.PinOutput}) | |
w.red.High() | |
w.green.Low() | |
return w | |
} | |
func (w *walkAmpel) Stop() { | |
for i:=0; i<5; i++{ | |
w.green.Low() | |
time.Sleep(time.Millisecond*300) | |
w.green.High() | |
time.Sleep(time.Millisecond*300) | |
} | |
w.green.Low() | |
w.red.High() | |
} | |
func (w *walkAmpel) Go() { | |
w.red.Low() | |
w.green.High() | |
} |
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