Created
December 11, 2012 18:38
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LooperBot 1.1
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var forward = true; | |
var rotateClockwise = true; | |
var turnClockwise = true; | |
var correctCannonForTurning = true; | |
var attackClone = false; | |
var startedScanClockwise = true; | |
var spotted = false; | |
var moveSpeed = 3; | |
var rotateSpeed = 2; | |
var turnSpeed = 0; | |
var scanning = true; | |
var scanAngle = 15; | |
var defaultScanAngle = 15; | |
var scannedClockwise = 0; | |
var scannedCounterclockwise = 0; | |
var Robot = function(robot) | |
{ | |
}; | |
Robot.prototype.onIdle = function(ev) | |
{ | |
var robot = ev.robot; | |
move(ev); | |
rotate(ev); | |
turn(ev); | |
if(scanning) | |
scan(ev); | |
}; | |
Robot.prototype.onScannedRobot = function(ev) | |
{ | |
if(!attackClone && ev.scannedRobot.parentID!=null) | |
return; | |
ev.robot.fire(); | |
spotted = true; | |
scanAngle = defaultScanAngle; | |
startedScanClockwise = rotateClockwise; | |
scannedClockwise = 0; | |
scannedCounterclockwise = 0; | |
}; | |
Robot.prototype.onRobotCollision = function(ev) | |
{ | |
forward = !(forward); | |
}; | |
Robot.prototype.onWallCollision = function(ev) | |
{ | |
forward = !(forward); | |
}; | |
Robot.prototype.onHitByBullet = function(ev) | |
{ | |
}; | |
function move(ev) | |
{ | |
if(forward) | |
ev.robot.ahead(moveSpeed); | |
else | |
ev.robot.back(moveSpeed); | |
}; | |
function rotate(ev) | |
{ | |
if(rotateClockwise) | |
ev.robot.rotateCannon(rotateSpeed); | |
else | |
ev.robot.rotateCannon(-rotateSpeed); | |
}; | |
function turn(ev) | |
{ | |
if(turnClockwise) | |
ev.robot.turn(turnSpeed); | |
else | |
ev.robot.turn(-turnSpeed); | |
if(!correctCannonForTurning) | |
return; | |
if(turnClockwise) | |
ev.robot.rotateCannon(-turnSpeed); | |
else | |
ev.robot.rotateCannon(turnSpeed); | |
}; | |
function scan(ev) | |
{ | |
if(!spotted) return; | |
if(rotateClockwise) | |
{ | |
scannedClockwise++; | |
}else{ | |
scannedCounterclockwise++; | |
} | |
if(scannedClockwise>=scanAngle && scannedCounterclockwise>=scanAngle) | |
{ | |
spotted = false; | |
scannedClockwise = 0; | |
scannedCounterclockwise = 0; | |
return; | |
} | |
if(startedScanClockwise && scannedClockwise>=(scanAngle/2)) | |
{ | |
rotateClockwise = false; | |
if(scannedCounterclockwise >= scanAngle) | |
rotateClockwise = true; | |
scanAngle+=3; | |
}else if(!startedScanClockwise && scannedCounterclockwise>=(scanAngle/2)) | |
{ | |
rotateClockwise = true; | |
if(scannedClockwise >= scanAngle) | |
rotateClockwise = false; | |
scanAngle+=3; | |
} | |
}; |
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