Created
June 4, 2011 18:57
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Terraria Sprite Extractor
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namespace WindowsGame2 | |
import System.IO | |
import Microsoft.Xna.Framework | |
public class Extractor(Game): | |
private graphics as GraphicsDeviceManager | |
private basePath as string | |
private outPath as string | |
def constructor(basePath as string, outPath as string): | |
graphics = GraphicsDeviceManager(self) | |
self.basePath = basePath | |
self.outPath = outPath | |
super.Content.RootDirectory = basePath | |
override def LoadContent(): | |
for file as string in Directory.GetFiles(Path.Combine(basePath, 'Images')): | |
print('Converting and saving ' + file) | |
if not Directory.Exists(outPath): | |
Directory.CreateDirectory(outPath) | |
filePath = Path.Combine(outPath, FileInfo(file).Name.Replace('xnb', 'png')) | |
if File.Exists(filePath): | |
File.Delete(filePath) | |
OFS = FileStream(filePath, FileMode.CreateNew, FileAccess.Write) | |
sourceImage = super.Content.Load[of Graphics.Texture2D](file.Replace('.xnb', '')) | |
sourceImage.SaveAsPng(OFS, sourceImage.Width, sourceImage.Height) | |
OFS.Flush() | |
OFS.Close() | |
System.Windows.Forms.MessageBox.Show('Done!') | |
self.Exit() | |
def Main(args as (string)): | |
if args.Length > 1: | |
outPath = args[1] | |
else: | |
outPath = Path.Combine(Directory.GetCurrentDirectory(), "Terraria Sprite Dump") | |
extractor = Extractor(args[0], outPath) | |
extractor.Run() |
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