Created
December 6, 2012 11:49
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Le Rândom
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var rand = function(upto) { | |
return Math.random() * upto | |
} | |
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
this.enemy = {} | |
this.mode = 1 | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.rotateCannon(this.mode * 15); | |
robot.ahead(this.mode * 2 + 20 * rand(2)); | |
}; | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot = ev.robot; | |
robot.ahead(20 * rand(2)); | |
robot.turn(45 * rand(3)); | |
robot.back(20 * rand(2)); | |
this.mode *= -1 | |
} | |
Robot.prototype.onWallCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(ev.bearing) | |
robot.back(100); | |
} | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
robot.fire(); | |
robot.fire(); | |
robot.ahead( | |
40 + 30 * this.mode * rand(3) | |
) | |
var le_turn = 45 * this.mode * rand(2); | |
robot.turn(le_turn); | |
robot.rotateCannon(-le_turn); | |
if (this.mode == 1) { | |
robot.ahead(30); | |
robot.rotateCannon(-10); | |
} | |
else { | |
robot.back(30); | |
robot.rotateCannon(10); | |
} | |
this.mode *= -1; | |
}; | |
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