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// Load the TCP Library | |
net = require('net'); | |
// Keep track of the chat clients | |
var clients = []; | |
// Start a TCP Server | |
net.createServer(function (socket) { | |
// Identify this client | |
socket.name = socket.remoteAddress + ":" + socket.remotePort | |
// Put this new client in the list | |
clients.push(socket); | |
// Send a nice welcome message and announce | |
socket.write("Welcome " + socket.name + "\n"); | |
broadcast(socket.name + " joined the chat\n", socket); | |
// Handle incoming messages from clients. | |
socket.on('data', function (data) { | |
broadcast(socket.name + "> " + data, socket); | |
}); | |
// Remove the client from the list when it leaves | |
socket.on('end', function () { | |
clients.splice(clients.indexOf(socket), 1); | |
broadcast(socket.name + " left the chat.\n"); | |
}); | |
// Send a message to all clients | |
function broadcast(message, sender) { | |
clients.forEach(function (client) { | |
// Don't want to send it to sender | |
if (client === sender) return; | |
client.write(message); | |
}); | |
// Log it to the server output too | |
process.stdout.write(message) | |
} | |
}).listen(5000); | |
// Put a friendly message on the terminal of the server. | |
console.log("Chat server running at port 5000\n"); |
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