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Get Unity StreamingAssets file path with Android and iOS.
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// Put your file to "YOUR_UNITY_PROJ/Assets/StreamingAssets" | |
// example: "YOUR_UNITY_PROJ/Assets/StreamingAssets/db.bytes" | |
string dbPath = ""; | |
if (Application.platform == RuntimePlatform.Android) | |
{ | |
// Android | |
string oriPath = System.IO.Path.Combine(Application.streamingAssetsPath, "db.bytes"); | |
// Android only use WWW to read file | |
WWW reader = new WWW(oriPath); | |
while ( ! reader.isDone) {} | |
realPath = Application.persistentDataPath + "/db"; | |
System.IO.File.WriteAllBytes(realPath, reader.bytes); | |
dbPath = realPath; | |
} | |
else | |
{ | |
// iOS | |
dbPath = System.IO.Path.Combine(Application.streamingAssetsPath, "db.bytes"); | |
} |
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