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Parse Push for Unity iOS
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using UnityEngine; | |
using System.Collections; | |
using Parse; | |
public class PushBehaviorScript : MonoBehaviour { | |
bool tokenSent = false; | |
public ParseObject currentInstallation = null; | |
void Start () { | |
if (PlayerPrefs.HasKey ("currentInstallation")) { | |
string objId = PlayerPrefs.GetString ("currentInstallation"); | |
currentInstallation = ParseObject.CreateWithoutData ("_Installation", objId); | |
} | |
if (currentInstallation == null) { | |
#if UNITY_IPHONE && !UNITY_EDITOR | |
NotificationServices.RegisterForRemoteNotificationTypes (RemoteNotificationType.Alert | RemoteNotificationType.Badge | RemoteNotificationType.Sound); | |
#endif | |
} | |
} | |
void FixedUpdate () { | |
if (!tokenSent && currentInstallation == null) { | |
#if UNITY_IPHONE && !UNITY_EDITOR | |
byte[] token = NotificationServices.deviceToken; | |
if(token != null) { | |
tokenSent = true; | |
string tokenString = System.BitConverter.ToString(token).Replace("-", "").ToLower(); | |
Debug.Log ("OnTokenReived"); | |
Debug.Log (tokenString); | |
ParseObject obj = new ParseObject("_Installation"); | |
obj["deviceToken"] = tokenString; | |
obj["appIdentifier"] = "com.your.bundle"; | |
obj["deviceType"] = "ios"; | |
obj["timeZone"] = "UTC"; | |
obj["appName"] = "YourAppName"; | |
obj["appVersion"] = "1.0.0"; | |
obj["parseVersion"] = "1.3.0"; | |
obj.SaveAsync().ContinueWith(t => | |
{ | |
if (obj.ObjectId != null) { | |
PlayerPrefs.SetString ("currentInstallation", obj.ObjectId); | |
} | |
}); | |
} | |
#endif | |
} | |
} | |
} |
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