Putting it all together, we can observe Agents navigate a World with multiple Stimuli and Proximity objects.
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December 18, 2015 09:49
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FloraJS - Sensor, Stimuli and Proximity objects
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="content-type" content="text/html; charset=UTF-8" /> | |
<title>FloraJS | Simulate natural systems with JavaScript</title> | |
<link rel="stylesheet" href="http://www.florajs.com/demos/css/burner.min.css" type="text/css" charset="utf-8" /> | |
<link rel="stylesheet" href="http://www.florajs.com/demos/css/flora.min.css" type="text/css" charset="utf-8" /> | |
<script src="http://www.florajs.com/demos/scripts/burner.min.js" type="text/javascript" charset="utf-8"></script> | |
<script src="http://www.florajs.com/demos/scripts/flora.min.js" type="text/javascript" charset="utf-8"></script> | |
</head> | |
<body> | |
<script type="text/javascript" charset="utf-8"> | |
Burner.System.init(function() { | |
this.add('Stimulus', { | |
type: 'heat', | |
draggable: true, | |
location: function () { | |
return new Burner.Vector(this.world.width * 0.25, this.world.height * 0.15); | |
} | |
}); | |
this.add('Stimulus', { | |
type: 'heat', | |
draggable: true, | |
location: function () { | |
return new Burner.Vector(this.world.width * 0.85, this.world.height * 0.15); | |
} | |
}); | |
this.add('Stimulus', { | |
type: 'heat', | |
draggable: true, | |
location: function () { | |
return new Burner.Vector(this.world.width * 0.85, this.world.height * 0.85); | |
} | |
}); | |
this.add('Stimulus', { | |
type: 'heat', | |
draggable: true, | |
location: function () { | |
return new Burner.Vector(this.world.width * 0.15, this.world.height * 0.75); | |
} | |
}); | |
this.add('Stimulus', { | |
type: 'cold', | |
draggable: true, | |
location: function () { | |
return new Burner.Vector(this.world.width * 0.5, this.world.height * 0.5); | |
} | |
}); | |
this.add('Liquid', { | |
draggable: true, | |
location: function () { | |
return new Burner.Vector(this.world.width * 0.45, this.world.height * 0.8); | |
} | |
}); | |
this.add('Liquid', { | |
draggable: true, | |
location: function () { | |
return new Burner.Vector(this.world.width * 0.65, this.world.height * 0.2); | |
} | |
}); | |
this.add('Agent', { | |
sensors: [ | |
this.add('Sensor', { | |
type: 'heat', | |
behavior: 'COWARD' | |
}), | |
this.add('Sensor', { | |
type: 'cold', | |
behavior: 'ACCELERATE' | |
}) | |
], | |
velocity: new Burner.Vector(1, 0.5), | |
minSpeed: 1, | |
mass: 10, | |
motorSpeed: 4 | |
}); | |
// | |
this.add('Caption', { | |
text: 'Sensor, Stimuli and Proximity Objects: Drag objects into the Agent\'s path', | |
opacity: 0.4, | |
borderColor: 'transparent', | |
position: 'top center' | |
}); | |
this.add('InputMenu', { | |
opacity: 0.4, | |
borderColor: 'transparent', | |
position: 'bottom center' | |
}); | |
}, { | |
gravity: new Burner.Vector(), | |
c: 0 | |
}); | |
</script> | |
</body> | |
</html> |
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