Created
December 7, 2012 10:38
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// Random number from interval | |
function randomFromInterval(from,to) { | |
return Math.floor(Math.random()*(to-from+1)+from); | |
} | |
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
this.i = randomFromInterval(500,1000); | |
}; | |
// well, we need to do something... | |
// whenever our robot is idle, this method gets called. | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
var i = this.i; | |
robot.ahead(20); | |
robot.turn(40); | |
robot.back(30); | |
robot.turn(-80); | |
}; | |
// yay we see another robot! time to wreak some havoc... | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
robot.fire(); | |
}; | |
// this method gets called whenever we hit a wall... | |
Robot.prototype.onWallCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(ev.bearing + 100); | |
}; | |
// this method gets called whenever we hit another robot... | |
Robot.prototype.onRobotCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(20); | |
robot.ahead(100); | |
}; | |
// ohhh... we were hit by another robot... | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot = ev.robot; | |
//robot.turn(90 - ev.bulletBearing); | |
robot.turn(ev.bearing); | |
}; | |
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