- Games should be playable on current to semi-old notebooks (with an integrated Intel graphics adapter)
- Gameclients should be available for Linux, macOS and Windows
- Gameplay and overall experience should be as close as possible to the vanilla game (apart from necessary changes to make the game playable on newer hardware, operating systems, architectures and network protocols)
- LAN and WAN play should be possible using the same setup
- Joining an already running game should be possible
- Client: Zandronum
- Gamedata: doom2.wad (md5: 25e1459ca71d321525f84628f45ca8cd)
- Must-have WAD-Compilation: BESTOFDM (Best Of Deathmatch)
- A basic server.cfg:
deathmatch 1 timelimit 10 fraglimit 20 addmap map01 sv_nofreelook true sv_itemrespawn true
- Client: Darkplaces or ezQuake
- Gamedata:
- pak0.pak (md5: 5906e5998fc3d896ddaf5e6a62e03abb)
- pak1.pak (md5: d76b3e5678f0b64ac74ce5e340e6a685)
- Server: Darkplaces or MVDSV
- A basic server.cfg:
deathmatch 1 timelimit 10 fraglimit 20 map dm1
- Client: Yamagi Quake II
- Gamedata:
- pak0.pak (md5: 1ec55a724dc3109fd50dde71ab581d70)
- pak1.pak (md5: 42663ea709b7cd3eb9b634b36cfecb1a)
- pak2.pak (md5: c8217cc5557b672a87fc210c2347d98d)
- A basic server.cfg:
set deathmatch "1" set timelimit "10" set fraglimit "20" map q2dm1
- Client: ioQuake3
- Gamedata:
- pak0.pk3 (md5: 1197ca3df1e65f3c380f8abc10ca43bf)
- pak1.pk3 (md5: 48911719d91be25adb957f2d325db4a0)
- pak2.pk3 (md5: d550ce896130c47166ca44b53f8a670a)
- pak3.pk3 (md5: 968dfd0f30dad67056115c8e92344ddc)
- pak4.pk3 (md5: 24bb1f4fcabd95f6e320c0e2f62f19ca)
- pak5.pk3 (md5: 734dcd06d2cbc7a16432ff6697f1c5ba)
- pak6.pk3 (md5: 873888a73055c023f6c38b8ca3f2ce05)
- pak7.pk3 (md5: 8fd38c53ed814b64f6ab03b5290965e4)
- pak8.pk3 (md5: d8b96d429ca4a9c289071cb7e77e14d2)
- A basic server.cfg:
set g_gametype 0 set timelimit 10 set fraglimit 20 map q3dm1
- Map rotations for dedicated servers (Voting?)
- Mods? (Team Fortress, Painkeep, Severed,...)
- None id games? (Duke Nukem 3D, Command & Conqer: Tiberian Dawn, Need for Speed III: Hot Pursuit,...)