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Autosplitter presets: | |
Any %: | |
- Timer in Game time mode | |
- Miscellanous -> Load time removal | |
- Splitting mode -> Missions 1st completion (and all children settings) | |
- Timer start modes -> On any map started | |
- Timer reset modes -> On campaign aborted | |
- Should be used with as many splits as there are maps in game |
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state("CARMA2_HW") {} | |
startup { | |
vars.missions = new Dictionary<string, Dictionary<string, int>> | |
{ | |
{"NICE BEAVER", new Dictionary<string, int>() {{"Index", 0}, {"Group", 1 }}}, | |
{"ROCKY TOO", new Dictionary<string, int>() {{"Index", 1}, {"Group", 1 }}}, | |
{"CITY SLICKER", new Dictionary<string, int>() {{"Index", 2}, {"Group", 1 }}}, | |
{"MISSION: BOULDER DASH", new Dictionary<string, int>() {{"Index", 3}, {"Group", 1 }}}, | |
{"TWIN SHRIEKS", new Dictionary<string, int>() {{"Index", 4}, {"Group", 2 }}}, |
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state("CARMA2_HW") {} | |
startup { | |
vars.missions = new Dictionary<string, Dictionary<string, int>> | |
{ | |
{"NICE BEAVER", new Dictionary<string, int>() {{"Index", 0}, {"Group", 1 }}}, | |
{"ROCKY TOO", new Dictionary<string, int>() {{"Index", 1}, {"Group", 1 }}}, | |
{"CITY SLICKER", new Dictionary<string, int>() {{"Index", 2}, {"Group", 1 }}}, | |
{"MISSION: BOULDER DASH", new Dictionary<string, int>() {{"Index", 3}, {"Group", 1 }}}, | |
{"TWIN SHRIEKS", new Dictionary<string, int>() {{"Index", 4}, {"Group", 2 }}}, |
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float4x4 gWorldViewProjection : WORLDVIEWPROJECTION; | |
struct VSInput | |
{ | |
float3 Position : POSITION0; | |
float4 Diffuse : COLOR0; | |
float2 TexCoord : TEXCOORD0; | |
}; | |
struct PSInput | |
{ | |
float4 Position : POSITION0; |