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| float4x4 gWorldViewProjection : WORLDVIEWPROJECTION; | |
| struct VSInput | |
| { | |
| float3 Position : POSITION0; | |
| float4 Diffuse : COLOR0; | |
| float2 TexCoord : TEXCOORD0; | |
| }; | |
| struct PSInput | |
| { | |
| float4 Position : POSITION0; |
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| state("CARMA2_HW") {} | |
| startup { | |
| vars.missions = new Dictionary<string, Dictionary<string, int>> | |
| { | |
| {"NICE BEAVER", new Dictionary<string, int>() {{"Index", 0}, {"Group", 1 }}}, | |
| {"ROCKY TOO", new Dictionary<string, int>() {{"Index", 1}, {"Group", 1 }}}, | |
| {"CITY SLICKER", new Dictionary<string, int>() {{"Index", 2}, {"Group", 1 }}}, | |
| {"MISSION: BOULDER DASH", new Dictionary<string, int>() {{"Index", 3}, {"Group", 1 }}}, | |
| {"TWIN SHRIEKS", new Dictionary<string, int>() {{"Index", 4}, {"Group", 2 }}}, |
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| state("CARMA2_HW") {} | |
| startup { | |
| vars.missions = new Dictionary<string, Dictionary<string, int>> | |
| { | |
| {"NICE BEAVER", new Dictionary<string, int>() {{"Index", 0}, {"Group", 1 }}}, | |
| {"ROCKY TOO", new Dictionary<string, int>() {{"Index", 1}, {"Group", 1 }}}, | |
| {"CITY SLICKER", new Dictionary<string, int>() {{"Index", 2}, {"Group", 1 }}}, | |
| {"MISSION: BOULDER DASH", new Dictionary<string, int>() {{"Index", 3}, {"Group", 1 }}}, | |
| {"TWIN SHRIEKS", new Dictionary<string, int>() {{"Index", 4}, {"Group", 2 }}}, |
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| Autosplitter presets: | |
| Any %: | |
| - Timer in Game time mode | |
| - Miscellanous -> Load time removal | |
| - Splitting mode -> Missions 1st completion (and all children settings) | |
| - Timer start modes -> On any map started | |
| - Timer reset modes -> On campaign aborted | |
| - Should be used with as many splits as there are maps in game |