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first shot at dynamicland #softfab
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-- Shirt (#softfab) | |
Claim (you) has state "waist" with initial value (30). | |
Claim (you) has state "arm" with initial value (5). | |
Claim (you) has state "armaround" with initial value (10). | |
Claim (you) has state "side" with initial value (20). | |
Claim (you) has state "neck" with initial value (15). | |
When (you) contains dots /dots/, | |
(you) has width /width/: | |
local max_waist = 100 | |
local max_arm = 20 | |
local max_armaround = 50 | |
local max_side = 50 | |
local max_neck = 30 | |
for i, dot in ipairs(dots) do | |
Wish (you) draws shape "circle" with options ({ | |
center = dot, | |
radius = 0.5, | |
stroke = "green" | |
}). | |
local percent = dot.x/width | |
if dot.y > 0 and dot.y < 1 then | |
Wish (you) sets state "waist" to (max_waist * percent) with jitter window (0.3). | |
end | |
if dot.y > 1 and dot.y < 2 then | |
Wish (you) sets state "arm" to (max_arm * percent) with jitter window (0.3). | |
end | |
if dot.y > 2 and dot.y < 3 then | |
Wish (you) sets state "armaround" to (max_armaround * percent) with jitter window (0.3). | |
end | |
if dot.y > 3 and dot.y < 4 then | |
Wish (you) sets state "side" to (max_side * percent) with jitter window (0.3). | |
end | |
if dot.y > 4 and dot.y < 5 then | |
Wish (you) sets state "neck" to (max_neck * percent) with jitter window (0.3). | |
end | |
end | |
End | |
When (you) has region /region/ on /supporter/, | |
(you) has state "waist" with value /waist/, | |
(you) has state "arm" with value /arm/, | |
(you) has state "armaround" with value /armaround/, | |
(you) has state "side" with value /side/, | |
(you) has state "neck" with value /neck/: | |
-- Make shape relative to page position and rotation | |
local shape = new_illumination() | |
shape:translate {translation = region[1]} | |
local top = vec.minus(region[1], region[2]) | |
shape:rotate {radians = math.atan2(top.y, top.x)} | |
local p1 = {x = 0, y = 2} | |
local p2 = {x = p1.x - waist/4, y = p1.y} | |
local p3 = {x = p2.x, y = p2.y + side} | |
local p4 = {x = p3.x - arm, y = p3.y} | |
local p5 = {x = p4.x, y = p4.y + armaround/2} | |
local p6 = {x = p5.x + arm, y = p5.y} | |
local p7 = {x = p1.x - neck/4, y = p6.y} | |
local p8 = {x = p1.x, y = p7.y - neck/4} | |
shape:line{from=p1, to=p2, stroke="white"} | |
shape:line{from=p2, to=p3, stroke="white"} | |
shape:line{from=p3, to=p4, stroke="white"} | |
shape:line{from=p4, to=p5, stroke="white"} | |
shape:line{from=p5, to=p6, stroke="white"} | |
shape:line{from=p6, to=p7, stroke="white"} | |
shape:line{from=p7, to=p8, stroke="white"} | |
shape:line{from=p8, to=p1, stroke="red"} | |
Wish (supporter) has illumination (shape). | |
local measurements = new_illumination() | |
measurements:text {text = "waist: "..waist, x = 0.25, y = 6, font_size = 0.75} | |
measurements:text {text = "arm: "..arm, x = 0.25, y = 6.75, font_size = 0.75} | |
measurements:text {text = "arm around: "..armaround, x = 0.25, y = 7.5, font_size = 0.75} | |
measurements:text {text = "side: "..side, x = 0.25, y = 8.25, font_size = 0.75} | |
measurements:text {text = "neck: "..neck, x = 0.25, y = 9, font_size = 0.75} | |
Wish (you) has illumination (measurements). | |
End | |
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