Skip to content

Instantly share code, notes, and snippets.

View fortheday's full-sized avatar
🤩

magicpotato fortheday

🤩
View GitHub Profile
@fortheday
fortheday / UE4 Animation Subsystem Architecture
Created January 30, 2019 07:12 — forked from ikrima/UE4 Animation Subsystem Architecture
Mapping Out The UE4 Animation Architecture Flow
Animation Subsystem
AnimInstance is the runtime animation class that maintains runtime data & plays shit
- This is the parent class of the animation blueprint
- Get Bone Transforms from a specific time t:
○ Sequence->GetAnimationPose(Output.Pose, Output.Curve, FAnimExtractContext(CurrentTime, Sequence->bEnableRootMotion));
UAnimationAsset is the classes that contain the actual data and also calculates bones & curves
- UAnimSequence