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janky seal press
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//$fn=500; | |
inner_dia = 47.5; | |
outer_dia = 57.5; | |
clearance = 1.0; | |
// height | |
height = 10; | |
tool_height = 12.5; | |
top_dia = 50; | |
hat_height = 10; | |
/// shoulder added to set seal depth | |
// added to outer_dia: | |
shoulder_width = 6; | |
seal_depth = 5; | |
union() { | |
difference() { | |
union() { | |
// bottom bit | |
cylinder(h=seal_depth + height, r = (outer_dia-clearance)/2); | |
// shoulder | |
difference() { | |
cylinder(h=seal_depth + height, r=(outer_dia-clearance)/2 + shoulder_width); | |
cylinder(h=seal_depth, r=(outer_dia-clearance)/2 + shoulder_width); | |
} | |
difference() { | |
// outer cone thing | |
translate([0, 0, seal_depth + height]) cylinder(h=tool_height, r1 = shoulder_width + (outer_dia-clearance)/2, r2 = top_dia/2, center=false); | |
// inner | |
translate([0, 0, seal_depth + height]) cylinder(h=tool_height, r1 = (inner_dia-clearance)/2, r2 = (top_dia - (outer_dia-inner_dia))/2, center=false); | |
} | |
} | |
// clearance in the center for a shaft or whatever | |
cylinder(h=seal_depth + height+0.1, r = (inner_dia-clearance)/2); | |
} | |
// top hit you hammer on | |
translate([0, 0, height + tool_height]) cylinder(h=hat_height, r = top_dia/2, center=false); | |
} | |
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