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quick demo of the C module hack for SDL2
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// https://snai.pe/posts/modules-in-c99 | |
// ah, much nicer! | |
#include <SDL.h> | |
struct m_sdl { | |
int (*init)(Uint32); | |
SDL_Window* (*create_window)(const char*, int, int, int, int, Uint32); | |
void (*delay)(Uint32); | |
void (*destroy_window)(SDL_Window*); | |
void (*quit)(void); | |
Uint32 INIT_VIDEO; | |
Uint32 WINDOWPOS_UNDEFINED; | |
Uint32 WINDOW_SHOWN; | |
}; | |
const struct m_sdl sdl = { | |
.init = SDL_Init, | |
.create_window = SDL_CreateWindow, | |
.delay = SDL_Delay, | |
.destroy_window = SDL_DestroyWindow, | |
.quit = SDL_Quit, | |
.INIT_VIDEO = SDL_INIT_VIDEO, | |
.WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED, | |
.WINDOW_SHOWN = SDL_WINDOW_SHOWN, | |
}; | |
typedef SDL_Window* Window; | |
int main() { | |
sdl.init(sdl.INIT_VIDEO); | |
Window w = sdl.create_window("no modules", sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, 400, 400, sdl.WINDOW_SHOWN); | |
sdl.delay(1000); | |
sdl.destroy_window(w); | |
sdl.quit(); | |
return 0; | |
} |
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