in CR zones most of the computer vehicles have angles (start=0, length=0) which is being interpreted by the zone server as pointing north and able to move 0 degrees
In Infantry zones anything that can turn is 0,360. Only ammo crates, helmets etc are set to 0,0
Will fixing it so that 0,0 behaves like 0,360 cause things like walls to turn to face enemies? Or does turning only happen if there is a projectile that fires?
diff --git a/dotnetcore/ZoneServer/Game/Objects/Vehicle.Computer.cs b/dotnetcore/ZoneServer/Game/Objects/Vehicle.Computer.cs