Created
August 18, 2023 22:00
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App Delegate with scenes
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| import UIKit | |
| @main | |
| class AppDelegate: UIResponder, UIApplicationDelegate { | |
| func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { | |
| // Override point for customization after application launch. | |
| return true | |
| } | |
| // MARK: UISceneSession Lifecycle | |
| func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { | |
| // Called when a new scene session is being created. | |
| // Use this method to select a configuration to create the new scene with. | |
| return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) | |
| } | |
| func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { | |
| // Called when the user discards a scene session. | |
| // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. | |
| // Use this method to release any resources that were specific to the discarded scenes, as they will not return. | |
| } | |
| } |
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