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HaXe Luxe Button Example with Hover and Click
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import luxe.Input; | |
import luxe.Sprite; | |
import luxe.Color; | |
import luxe.Component; | |
import luxe.tween.Actuate; | |
import luxe.Vector; | |
class HoverAlpha extends Component { | |
public var amount : Float = 0.3; | |
public var start : Float = 1; | |
public var active : Bool = true; | |
public var speed : Float = 0.1; | |
public var hovered : Bool = false; | |
var sprite:Sprite; | |
public function new() { | |
super({ name:'hover' }); | |
} | |
override function init() { | |
} //init | |
override function onadded() { | |
sprite = cast entity; | |
} | |
override function onmousemove( event:MouseEvent ) { | |
if(!active) { | |
return; | |
} | |
if(sprite.point_inside_AABB(event.pos)) { | |
if(!hovered) { | |
hover(); | |
} | |
} else { | |
if(hovered) { | |
unhover(); | |
} | |
} //point inside | |
} //mousemove | |
public function hover() { | |
hovered = true; | |
sprite.color.tween(speed, { a:start-amount }); | |
} //hover | |
public function unhover() { | |
hovered = false; | |
sprite.color.tween(speed, { a:start }); | |
} //unhover | |
} //HoverAlpha | |
class Main extends luxe.Game { | |
var icon : Sprite; | |
var hover : HoverAlpha; | |
override function ready() { | |
icon = new Sprite({ | |
name : "button", | |
pos : new Vector(0,0), | |
color : new Color().rgb(0xffffff), | |
size : new Vector(160,160) | |
}); | |
//enable it , keep the reference for later | |
hover = icon.add(new HoverAlpha()); | |
} //ready | |
//use it for mouseclick | |
override function onmousedown( event:MouseEvent ) { | |
if(hover.hovered) { | |
trace('clicked'); | |
} | |
} | |
override function onkeyup( e:KeyEvent ) { | |
if(e.keycode == Key.escape) { | |
Luxe.shutdown(); | |
} | |
} //onkeyup | |
override function update(dt:Float) { | |
} //update | |
} //Main |
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