Skip to content

Instantly share code, notes, and snippets.

@fraguada
Created January 26, 2017 22:40
Show Gist options
  • Save fraguada/fd8ddd03a5cf2a5bc05396ea24cb510e to your computer and use it in GitHub Desktop.
Save fraguada/fd8ddd03a5cf2a5bc05396ea24cb510e to your computer and use it in GitHub Desktop.
Remote Debugging Console Messages
THREE.WebGLRenderer 84 three.js:19802:3
THREE.WebGLRenderer: EXT_texture_filter_anisotropic extension not supported. three.js:19618:6
THREE.WebGLShader: Shader couldn't compile. three.js:16285:4
WebGLShader https://rawgit.com/mrdoob/three.js/r84/build/three.js:16285:4
WebGLProgram https://rawgit.com/mrdoob/three.js/r84/build/three.js:16812:26
WebGLPrograms/this.acquireProgram https://rawgit.com/mrdoob/three.js/r84/build/three.js:17234:15
initMaterial https://rawgit.com/mrdoob/three.js/r84/build/three.js:21331:15
setProgram https://rawgit.com/mrdoob/three.js/r84/build/three.js:21490:5
WebGLRenderer/this.renderBufferDirect https://rawgit.com/mrdoob/three.js/r84/build/three.js:20438:18
WebGLShadowMap/this.render https://rawgit.com/mrdoob/three.js/r84/build/three.js:9347:8
WebGLRenderer/this.render https://rawgit.com/mrdoob/three.js/r84/build/three.js:20886:4
window.onload/render http://fiddle.jshell.net/fraguada/6hLgnqke/1/show/:92:5
window.onload http://fiddle.jshell.net/fraguada/6hLgnqke/1/show/:95:1
THREE.WebGLShader: gl.getShaderInfoLog() fragment 0:1: P0003: Warning: Extension 'GL_EXT_frag_depth' not supported
0:31: L0002: Undeclared variable 'gl_FragDepthEXT'
0:33: L0002: Undeclared variable 'gl_FragDepthEXT'
1: #extension GL_EXT_frag_depth : enable
2: precision highp float;
3: precision highp int;
4: #define SHADER_NAME MeshDepthMaterial
5: #define GAMMA_FACTOR 2
6: #define FLIP_SIDED
7: #define NUM_CLIPPING_PLANES 0
8: #define UNION_CLIPPING_PLANES 0
9: #define USE_SHADOWMAP
10: #define SHADOWMAP_TYPE_PCF
11: #define USE_LOGDEPTHBUF
12: #define USE_LOGDEPTHBUF_EXT
13: uniform mat4 viewMatrix;
14: uniform vec3 cameraPosition;
15: #define TONE_MAPPING
16: #define saturate(a) clamp( a, 0.0, 1.0 )
17: uniform float toneMappingExposure;
18: uniform float toneMappingWhitePoint;
19: vec3 LinearToneMapping( vec3 color ) {
20: return toneMappingExposure * color;
21: }
22: vec3 ReinhardToneMapping( vec3 color ) {
23: color *= toneMappingExposure;
24: return saturate( color / ( vec3( 1.0 ) + color ) );
25: }
26: #define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )
27: vec3 Uncharted2ToneMap[…] three.js:16291:4
THREE.WebGLProgram: shader error: 0 gl.VALIDATE_STATUS false gl.getProgramInfoLog Must have an compiled fragment shader attached. 0:1: P0003: Warning: Extension 'GL_EXT_frag_depth' not supported
0:31: L0002: Undeclared variable 'gl_FragDepthEXT'
0:33: L0002: Undeclared variable 'gl_FragDepthEXT'
three.js:16846:4
THREE.WebGLShader: Shader couldn't compile. three.js:16285:4
THREE.WebGLShader: gl.getShaderInfoLog() fragment 0:1: P0003: Warning: Extension 'GL_EXT_frag_depth' not supported
0:142: L0002: Undeclared variable 'gl_FragDepthEXT'
0:146: L0002: Undeclared variable 'gl_FragDepthEXT'
1: #extension GL_EXT_frag_depth : enable
2: precision highp float;
3: precision highp int;
4: #define SHADER_NAME MeshStandardMaterial
5: #define STANDARD
6: #define GAMMA_FACTOR 2
7: #define NUM_CLIPPING_PLANES 0
8: #define UNION_CLIPPING_PLANES 0
9: #define USE_SHADOWMAP
10: #define SHADOWMAP_TYPE_PCF
11: #define USE_LOGDEPTHBUF
12: #define USE_LOGDEPTHBUF_EXT
13: uniform mat4 viewMatrix;
14: uniform vec3 cameraPosition;
15: #define TONE_MAPPING
16: #define saturate(a) clamp( a, 0.0, 1.0 )
17: uniform float toneMappingExposure;
18: uniform float toneMappingWhitePoint;
19: vec3 LinearToneMapping( vec3 color ) {
20: return toneMappingExposure * color;
21: }
22: vec3 ReinhardToneMapping( vec3 color ) {
23: color *= toneMappingExposure;
24: return saturate( color / ( vec3( 1.0 ) + color ) );
25: }
26: #define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )
27: vec3 Uncharted2ToneM[…] three.js:16291:4
THREE.WebGLProgram: shader error: 1282 gl.VALIDATE_STATUS false gl.getProgramInfoLog Must have an compiled fragment shader attached. 0:1: P0003: Warning: Extension 'GL_EXT_frag_depth' not supported
0:142: L0002: Undeclared variable 'gl_FragDepthEXT'
0:146: L0002: Undeclared variable 'gl_FragDepthEXT'
three.js:16846:4
Error: WebGL: linkProgram: Must have an compiled fragment shader attached. three.js:16830:3
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: linkProgram: Must have an compiled fragment shader attached. three.js:16830:3
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: useProgram: Program has not been successfully linked. three.js:21505:5
Error: WebGL: drawArrays: The current program is not linked. three.js:16110:4
Error: WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings) three.js:16110:4
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment