Created
April 14, 2016 13:23
-
-
Save framundo/fa0b5bdaed6bc8bab087224907cf8bef to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| public abstract class Model3D { | |
| private Integer mProgram; | |
| private int mColorHandle; | |
| private float[] mColor; | |
| private String mVertexShader; | |
| private String mFragmentShader; | |
| private void setupShaders() { | |
| mProgram = GLES20.glCreateProgram(); | |
| GLES20.glAttachShader(mProgram, | |
| GLHelper.loadShader(GLES20.GL_VERTEX_SHADER, mVertexShader)); | |
| GLES20.glAttachShader(mProgram, | |
| GLHelper.loadShader(GLES20.GL_FRAGMENT_SHADER, mFragmentShader)); | |
| GLES20.glLinkProgram(mProgram); | |
| } | |
| public void draw(float[] mvpMatrix) { | |
| if(mProgram == null) { | |
| if(mVertexShader == null || mFragmentShader == null) { | |
| return; | |
| }; | |
| setupShaders(); | |
| } | |
| GLES20.glUseProgram(mProgram); | |
| GLHelper.checkGlError("glUseProgram"); | |
| int positionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); | |
| GLHelper.checkGlError("glGetAttribLocation"); | |
| GLES20.glEnableVertexAttribArray(positionHandle); | |
| GLHelper.checkGlError("glEnableVertexAttribArray"); | |
| GLES20.glVertexAttribPointer(positionHandle, 3, GLES20.GL_FLOAT, false, 0, getVertexBuffer()); | |
| GLHelper.checkGlError("glVertexAttribPointer"); | |
| if(mColor != null) { | |
| mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); | |
| GLHelper.checkGlError("glGetUniformLocation"); | |
| GLES20.glUniform4fv(mColorHandle, 1, mColor, 0); | |
| GLHelper.checkGlError("glUniform4fv"); | |
| } | |
| int matrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); | |
| GLHelper.checkGlError("glGetUniformLocation"); | |
| GLES20.glUniformMatrix4fv(matrixHandle, 1, false, mvpMatrix, 0); | |
| GLHelper.checkGlError("glUniformMatrix4fv"); | |
| GLES20.glDrawElements(GLES20.GL_TRIANGLES, getIndexBuffer().capacity(), GLES20.GL_UNSIGNED_SHORT, getIndexBuffer()); | |
| GLHelper.checkGlError("glDrawElements"); | |
| GLES20.glDisableVertexAttribArray(positionHandle); | |
| GLHelper.checkGlError("glDisableVertexAttribArray"); | |
| } | |
| protected abstract FloatBuffer getVertexBuffer(); | |
| protected abstract ShortBuffer getIndexBuffer(); | |
| public void setColor(int color) { | |
| mColor = new float[] {GLColor.r(color), GLColor.g(color), GLColor.b(color), GLColor.a(color)}; | |
| if(mVertexShader == null || mFragmentShader == null) { | |
| setShaders(Shaders.COLOR_VERTEX_SHADER, Shaders.COLOR_FRAGMENT_SHADER); | |
| } | |
| } | |
| private void setShaders(String vertexShader, String fragmentShader) { | |
| mVertexShader = vertexShader; | |
| mFragmentShader = fragmentShader; | |
| mProgram = null; | |
| } | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment