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/** | |
* A* (A-Star) Pathfinding Algorithm in JavaScript | |
* @author Matthew Trost | |
* @license Creative Commons Attribution-ShareAlike 3.0 Unported License | |
* @datepublished December 2010 | |
*/ | |
function astar (map, heuristic, cutCorners) { | |
var listOpen = []; | |
var listClosed = []; | |
var listPath = []; | |
var nodeGoal = createTerminalNode(map, heuristic, "g", null); | |
var nodeStart = createTerminalNode(map, heuristic, "s", nodeGoal); | |
addNodeToList(nodeStart, listOpen); | |
var n; | |
while (!isListEmpty(listOpen)) { | |
n = returnNodeWithLowestFScore(listOpen); | |
addNodeToList(n, listClosed); | |
removeNodeFromList(n, listOpen); | |
if (areNodesEqual(n, nodeGoal)) { | |
pathTo(n, listPath); | |
listPath.reverse(); | |
return listPath; | |
} | |
n.makeChildNodes(map, heuristic, cutCorners, nodeGoal); | |
cullUnwantedNodes(n.childNodes, listOpen); | |
cullUnwantedNodes(n.childNodes, listClosed); | |
removeMatchingNodes(n.childNodes, listOpen); | |
removeMatchingNodes(n.childNodes, listClosed); | |
addListToList(n.childNodes, listOpen); | |
} | |
return null; | |
} | |
function pathTo (n, listPath) { | |
listPath.push(new NodeCoordinate(n.row, n.col)); | |
if (n.parentNode == null) | |
return; | |
pathTo(n.parentNode, listPath); | |
} | |
function addListToList(listA, listB) { | |
for (x in listA) | |
listB.push(listA[x]); | |
} | |
function removeMatchingNodes (listToCheck, listToClean) { | |
var listToCheckLength = listToCheck.length; | |
for (var i = 0; i < listToCheckLength; i++) { | |
for (var j = 0; j < listToClean.length; j++) { | |
if (listToClean[j].row == listToCheck[i].row && listToClean[j].col == listToCheck[i].col) | |
listToClean.splice(j, 1); | |
} | |
} | |
} | |
function cullUnwantedNodes (listToCull, listToCompare) { | |
var listToCompareLength = listToCompare.length; | |
for (var i = 0; i < listToCompareLength; i++) { | |
for (var j = 0; j < listToCull.length; j++) { | |
if (listToCull[j].row == listToCompare[i].row && listToCull[j].col == listToCompare[i].col) { | |
if (listToCull[j].f >= listToCompare[i].f) | |
listToCull.splice(j, 1); | |
} | |
} | |
} | |
} | |
function areNodesEqual (nodeA, nodeB) { | |
if (nodeA.row == nodeB.row && nodeA.col == nodeB.col) | |
return true; | |
else | |
return false; | |
} | |
function returnNodeWithLowestFScore (list) { | |
var lowestNode = list[0]; | |
for (x in list) | |
lowestNode = (list[x].f < lowestNode.f) ? list[x] : lowestNode; | |
return lowestNode; | |
} | |
function isListEmpty (list) { | |
return (list.length < 1) ? true : false; | |
} | |
function removeNodeFromList (node, list) { | |
var listLength = list.length; | |
for (var i = 0; i < listLength; i++) { | |
if (node.row == list[i].row && node.col == list[i].col) { | |
list.splice(i, 1); | |
break; | |
} | |
} | |
} | |
function addNodeToList (node, list) { | |
list.push(node); | |
} | |
function createTerminalNode (map, heuristic, nodeType, nodeGoal) { | |
var mapRows = map.length; | |
var mapCols = map[0].length; | |
for (var row = 0; row < mapRows; row++) { | |
for (var col = 0; col < mapCols; col++) { | |
if (map[row][col] == nodeType) { | |
return new Node(row, col, map, heuristic, null, nodeGoal); | |
} | |
} | |
} | |
return null; | |
} | |
function returnHScore (node, heuristic, nodeGoal) { | |
var y = Math.abs(node.row - nodeGoal.row); | |
var x = Math.abs(node.col - nodeGoal.col); | |
switch (heuristic) { | |
case "manhattan": | |
return (y + x) * 10; | |
case "diagonal": | |
return (x > y) ? (y * 14) + 10 * (x - y) : (x * 14) + 10 * (y - x); | |
case "euclidean": | |
return Math.sqrt((x * x) + (y * y)); | |
default: | |
return null; | |
} | |
} | |
function NodeCoordinate (row, col) { | |
this.row = row; | |
this.col = col; | |
} | |
function Node (row, col, map, heuristic, parentNode, nodeGoal) { | |
var mapLength = map.length; | |
var mapRowLength = map[0].length; | |
this.row = row; | |
this.col = col; | |
this.northAmbit = (row == 0) ? 0 : row - 1; | |
this.southAmbit = (row == mapLength - 1) ? mapLength - 1 : row + 1; | |
this.westAmbit = (col == 0) ? 0 : col - 1; | |
this.eastAmbit = (col == mapRowLength - 1) ? mapRowLength - 1 : col + 1; | |
this.parentNode = parentNode; | |
this.childNodes = []; | |
if (parentNode != null) { | |
if (row == parentNode.row || col == parentNode.col) | |
this.g = parentNode.g + 10; | |
else | |
this.g = parentNode.g + 14; | |
this.h = returnHScore(this, heuristic, nodeGoal); | |
} | |
else { | |
this.g = 0; | |
if (map[row][col] == "s") | |
this.h = returnHScore(this, heuristic, nodeGoal); | |
else | |
this.h = 0; | |
} | |
this.f = this.g + this.h; | |
this.makeChildNodes = function (map, heuristic, cutCorners, nodeGoal) { | |
for (var i = this.northAmbit; i <= this.southAmbit; i++) { | |
for (var j = this.westAmbit; j <= this.eastAmbit; j++) { | |
if (i != this.row || j != this.col) { | |
if (map[i][j] != "u") { | |
if (cutCorners == true) | |
this.childNodes.push(new Node(i, j, map, heuristic, this, nodeGoal)); | |
else { | |
if (i == this.row || j == this.col) | |
this.childNodes.push(new Node(i, j, map, heuristic, this, nodeGoal)); | |
} | |
} | |
} | |
} | |
} | |
} | |
} |
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