- Open Automator
- Create a new Service
- Set “Service receives selected” to
files or folders
inany application
- Add a
Run Shell Script
action - Set the script action to
/usr/local/bin/atom -n "$@"
- Set “Pass input” to
as arguments
- Save as
Open in Atom
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const countToThree = { | |
a: 1, | |
b: 2, | |
c: 3 | |
}; | |
countToThree[Symbol.iterator] = function* () { | |
const keys = Object.keys(this); | |
const length = keys.length; |
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$ meteor create --example leaderboard | |
$ cd leaderboard | |
$ modulus project create leaderboard -r node.js -s 512 | |
$ modulus env set ROOT_URL $(modulus project list | grep leaderboard | awk '{print $4}') -p leaderboard | |
$ modulus addons add mongo:base -p leaderboard | |
$ modulus deploy -p leaderboard |
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# zsh | |
EMOJI=(💩 🐦 🚀 🐞 🎨 🍕 🐭 👽 ☕️ 🔬 💀 🐷 🐼 🐶 🐸 🐧 🐳 🍔 🍣 🍻 🔮 💰 💎 💾 💜 🍪 🌞 🌍 🐌 🐓 🍄 ) | |
function random_emoji { | |
echo -n "$EMOJI[$RANDOM%$#EMOJI+1]" | |
} | |
PROMPT="$(random_emoji) " | |
RPROMPT='%c' |
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--Sprite Sheet Renderer by Corey Wolff | |
--Currently this is setup to use automatically spit out a sprite sheet to a specific location based on the | |
--CreateProject and CreateAsset script I made. It also wants to then have Unity chop up the sprite sheet. | |
--If people are intersted I could modify this to be a more generic version. | |
studioLib() | |
drvLibGame() | |
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(function() { | |
// Do not use this library. This is just a fun example to prove a | |
// point. | |
var Bloop = window.Bloop = {}; | |
var mountId = 0; | |
function newMountId() { | |
return mountId++; | |
} |
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/* | |
Export bookmarks from Chrome as text. | |
Go to Bookmarks Manager->Organize->Export to HTML file. | |
Then open that file, open console and run this command: | |
*/ | |
[].map.call(document.querySelectorAll("dt a"), function(a) { | |
return a.textContent + " - " + a.href | |
}).join("\n"); |
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alias server='open http://localhost:8000 && python -m SimpleHTTPServer' |
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/* | |
* File: bst.js | |
* | |
* A pure JavaScript implementation of a binary search tree. | |
* | |
*/ | |
/* | |
* Class: BST | |
* |