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Solidity by example
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pragma solidity ^0.4.22; | |
contract Purchase { | |
uint public value; | |
address public seller; | |
address public buyer; | |
enum State { Created, Locked, Inactive } | |
State public state; | |
// Ensure that `msg.value` is an even number. | |
// Division will truncate if it is an odd number. | |
// Check via multiplication that it wasn't an odd number. | |
constructor() public payable { | |
seller = msg.sender; | |
value = msg.value / 2; | |
require((2 * value) == msg.value, "Value has to be even."); | |
} | |
modifier condition(bool _condition) { | |
require(_condition); | |
_; | |
} | |
modifier onlyBuyer() { | |
require( | |
msg.sender == buyer, | |
"Only buyer can call this." | |
); | |
_; | |
} | |
modifier onlySeller() { | |
require( | |
msg.sender == seller, | |
"Only seller can call this." | |
); | |
_; | |
} | |
modifier inState(State _state) { | |
require( | |
state == _state, | |
"Invalid state." | |
); | |
_; | |
} | |
event Aborted(); | |
event PurchaseConfirmed(); | |
event ItemReceived(); | |
/// Abort the purchase and reclaim the ether. | |
/// Can only be called by the seller before | |
/// the contract is locked. | |
function abort() | |
public | |
onlySeller | |
inState(State.Created) | |
{ | |
emit Aborted(); | |
state = State.Inactive; | |
seller.transfer(address(this).balance); | |
} | |
/// Confirm the purchase as buyer. | |
/// Transaction has to include `2 * value` ether. | |
/// The ether will be locked until confirmReceived | |
/// is called. | |
function confirmPurchase() | |
public | |
inState(State.Created) | |
condition(msg.value == (2 * value)) | |
payable | |
{ | |
emit PurchaseConfirmed(); | |
buyer = msg.sender; | |
state = State.Locked; | |
} | |
/// Confirm that you (the buyer) received the item. | |
/// This will release the locked ether. | |
function confirmReceived() | |
public | |
onlyBuyer | |
inState(State.Locked) | |
{ | |
emit ItemReceived(); | |
// It is important to change the state first because | |
// otherwise, the contracts called using `send` below | |
// can call in again here. | |
state = State.Inactive; | |
// NOTE: This actually allows both the buyer and the seller to | |
// block the refund - the withdraw pattern should be used. | |
buyer.transfer(value); | |
seller.transfer(address(this).balance); | |
} | |
} |
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