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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
public class PersistentManagerScript : MonoBehaviour { | |
public static PersistentManagerScript Instance { get; private set; } | |
public GameObject playerFX; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Target : MonoBehaviour | |
{ | |
public Color m_FlashDamageColor = Color.white; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MoveToGoal : MonoBehaviour | |
{ | |
//public float speed = 0.3f; | |
public float accuracy = 0.01f; |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PersistentScript : MonoBehaviour | |
{ | |
public static PersistentScript Instance { get; private set; } | |
DateTime referenceDate = DateTime.Now; |