Created
June 2, 2020 10:48
-
-
Save freeart/3162f791f1e9083092b37793d67e21e1 to your computer and use it in GitHub Desktop.
create uvset for unreal 4
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
string $fileNames[] = sort(`ls -assemblies -v`); | |
for ($mesh in `ls -typ "transform" -v`) | |
{ | |
select -r $mesh; | |
polyUVSet -delete -uvSet "uvSet1" ($mesh + "Shape"); | |
polyAutoProjection -lm 0 -pb 0 -ibd 1 -cm 1 -l 2 -sc 1 -o 1 -p 6 -uvSetName uvSet1 -ps 1 -ws 0; | |
polyUVSet -currentUVSet -uvSet "uvSet1"; | |
select -r ($mesh + "Shape" + ".f[*]"); | |
unfold -i 5000 -ss 0.001 -gb 0 -gmb 0.5 -pub 0 -ps 0 -oa 2 -us off ($mesh + ".map[*]"); | |
polyCleanupArgList 3 { "0","1","1","0","0","0","0","0","0","1e-05","0","1e-05","0","1e-05","0","1","0" }; | |
u3dLayout -res 256 -scl 1 -spc 0.01953125 -mar 0.009765625 -box 0 1 0 1 ($mesh + "Shape" + ".f[*]"); | |
polyUVSet -luv; | |
} | |
select -all -vis; | |
file -force -options "" -typ "FBX export" -pr -es ("/path/to/folder/" + $fileNames[0] + ".fbx"); | |
file -f -new; | |
print $fileNames[0]; | |
Import; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
you are alive?