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@fschr
Last active March 14, 2025 02:31
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SDL2 Hello World | SDL2 Getting Started | SDL | OpenGL
// SDL2 Hello, World!
// This should display a white screen for 2 seconds
// compile with: clang++ main.cpp -o hello_sdl2 -lSDL2
// run with: ./hello_sdl2
#include <SDL2/SDL.h>
#include <stdio.h>
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
int main(int argc, char* args[]) {
SDL_Window* window = NULL;
SDL_Surface* screenSurface = NULL;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "could not initialize sdl2: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow(
"hello_sdl2",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN
);
if (window == NULL) {
fprintf(stderr, "could not create window: %s\n", SDL_GetError());
return 1;
}
screenSurface = SDL_GetWindowSurface(window);
SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
SDL_UpdateWindowSurface(window);
SDL_Delay(2000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
@maqbulhanif35
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i managed to run it by running the following commands
g++ c.cpp -o c -lSDL2main -lSDL2&& ./c
anyone need help contact me [email protected]

@loftafi
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loftafi commented Mar 14, 2025

Just FYI for MacOS users. This will not open a window because the delay pauses the process before the window opens. Replace the delay with this:

SDL_Event e;
bool quit = false;
while (!quit){
    while (SDL_PollEvent(&e)){
        if (e.type == SDL_QUIT){
            quit = true;
        }
        if (e.type == SDL_KEYDOWN){
            quit = true;
        }
        if (e.type == SDL_MOUSEBUTTONDOWN){
            quit = true;
        }
    }
}

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