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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float softplus(float q,float p){ | |
float qq = q+p; | |
if(qq<=0){ | |
return 0; | |
} | |
if(qq>=2*p){ | |
return qq-p; | |
} | |
return 1/(4*p)*qq*qq; | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 7; | |
int numFrames = 50; | |
float shutterAngle = 0.7; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
class Dot{ | |
float r = random(400,600); | |
float theta = random(TWO_PI); | |
float x = r*cos(theta); | |
float y = r*sin(theta); | |
float offset = random(1); | |
int rd = floor(random(100000)); | |
PVector pos(float p){ | |
p = (p+1*offset)%1; | |
float z = map(p,0,1,-7000,2000); | |
return new PVector(x,y+18000*pow(1-p,5.0)-150,z); | |
} | |
} | |
int K = 6; | |
class Dot2{ | |
Dot ref; | |
int num; | |
Dot2(Dot d,int num_){ | |
num = num_; | |
ref = d; | |
} | |
PVector pos(float p){ | |
float q = map(num+p,0,K,0,1); | |
return ref.pos(q); | |
} | |
float sz = random(1,5); | |
void show(float p){ | |
PVector v = pos(p); | |
push(); | |
translate(v.x,v.y,v.z); | |
fill(10); | |
noStroke(); | |
sphere(sz); | |
pop(); | |
} | |
} | |
float DMAX = 500; | |
color [] colorArray = {#f75577,#5d5d5d,#a0c334,#e5d429}; | |
class Triangle{ | |
Dot2 d1,d2,d3; | |
int type; | |
Triangle(Dot2 d1_,Dot2 d2_,Dot2 d3_){ | |
d1 = d1_; | |
d2 = d2_; | |
d3 = d3_; | |
type = (d1.ref.rd+d2.ref.rd+d3.ref.rd)%4; | |
} | |
void show(float p){ | |
PVector pos1 = d1.pos(p); | |
PVector pos2 = d2.pos(p); | |
PVector pos3 = d3.pos(p); | |
float dist1 = dist(pos1.x,pos1.y,pos1.z,pos2.x,pos2.y,pos2.z); | |
float dist2 = dist(pos3.x,pos3.y,pos3.z,pos2.x,pos2.y,pos2.z); | |
float dist3 = dist(pos1.x,pos1.y,pos1.z,pos3.x,pos3.y,pos3.z); | |
PVector sum = new PVector(0,0,0); | |
sum.add(pos1).add(pos2).add(pos3).mult(1.0/3); | |
if(max(max(dist1,dist3),dist2)<=DMAX){ | |
stroke(255); | |
strokeWeight(0.7); | |
fill(colorArray[type]); | |
float interp = map(max(max(dist1,dist3),dist2),0,DMAX,0,1); | |
interp = pow(interp,6.5); | |
PVector v1 = pos1.copy().lerp(sum,interp); | |
PVector v2 = pos2.copy().lerp(sum,interp); | |
PVector v3 = pos3.copy().lerp(sum,interp); | |
beginShape(); | |
vertex(v1.x,v1.y,v1.z); | |
vertex(v2.x,v2.y,v2.z); | |
vertex(v3.x,v3.y,v3.z); | |
endShape(CLOSE); | |
strokeWeight(1.5*(1-interp)); | |
stroke(10); | |
line(pos1.x,pos1.y,pos1.z,v1.x,v1.y,v1.z); | |
line(pos2.x,pos2.y,pos2.z,v2.x,v2.y,v2.z); | |
line(pos3.x,pos3.y,pos3.z,v3.x,v3.y,v3.z); | |
} | |
} | |
} | |
int n = 70; | |
Dot[] array = new Dot[n]; | |
Dot2[] array2 = new Dot2[n*K]; | |
ArrayList<Triangle> array4 = new ArrayList<Triangle>(); | |
boolean closeDotsTriangle(Dot2 d1,Dot2 d2,Dot2 d3){ | |
PVector pos1 = d1.pos(0); | |
PVector pos2 = d2.pos(0); | |
PVector pos3 = d3.pos(0); | |
float dist1 = dist(pos1.x,pos1.y,pos1.z,pos2.x,pos2.y,pos2.z); | |
float dist2 = dist(pos3.x,pos3.y,pos3.z,pos2.x,pos2.y,pos2.z); | |
float dist3 = dist(pos1.x,pos1.y,pos1.z,pos3.x,pos3.y,pos3.z); | |
float m1 = max(max(dist1,dist3),dist2); | |
pos1 = d1.pos(1); | |
pos2 = d2.pos(1); | |
pos3 = d3.pos(1); | |
dist1 = dist(pos1.x,pos1.y,pos1.z,pos2.x,pos2.y,pos2.z); | |
dist2 = dist(pos3.x,pos3.y,pos3.z,pos2.x,pos2.y,pos2.z); | |
dist3 = dist(pos1.x,pos1.y,pos1.z,pos3.x,pos3.y,pos3.z); | |
float m2 = max(max(dist1,dist3),dist2); | |
return min(m1,m2)<=1.3*DMAX; | |
} | |
void setup(){ | |
size(600,600,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
for(int i=0;i<n;i++){ | |
array[i] = new Dot(); | |
} | |
for(int i=0;i<n;i++){ | |
for(int j=0;j<K;j++){ | |
array2[i*K+j] = new Dot2(array[i],j); | |
} | |
} | |
for(int i=0;i<n*K;i++){ | |
for(int j=0;j<i;j++){ | |
for(int k=0;k<j;k++){ | |
if(closeDotsTriangle(array2[i],array2[j],array2[k])){ | |
array4.add(new Triangle(array2[i],array2[j],array2[k])); | |
} | |
} | |
} | |
} | |
} | |
void draw_(){ | |
background(240); | |
push(); | |
translate(width/2,height/2); | |
for(Triangle tr : array4){ | |
tr.show(t); | |
} | |
for(int i=0;i<n*K;i++){ | |
array2[i].show(t); | |
} | |
pop(); | |
} |
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